paradramorama/index.html
m3ultra 21dd748e8e Vertical slice: possess/decay/bail loop, live pitch-duel, full floor
Ranarama x Paradroid hybrid. Bare signal invisible to hardware, hunted
by static; touch a machine for a picture-in-picture tune-to-lock duel
while the world stays live; possessed bodies decay and double as ammo
and disguise; gain=damage=noise aggro economy; eject leaves re-enterable
husks; floor clear resolves the dissonant drone to a major chord.
Vanilla JS + Canvas + Web Audio, no build step.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 00:27:47 +10:00

18 lines
585 B
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>PARADRAMORAMA</title>
<style>
html,body{margin:0;padding:0;background:#05060a;height:100%;overflow:hidden}
body{display:flex;align-items:center;justify-content:center}
canvas{background:#07080f;box-shadow:0 0 60px #0af2, 0 0 140px #70f1;image-rendering:pixelated;max-width:100vw;max-height:100vh}
</style>
</head>
<body>
<canvas id="game" width="960" height="600"></canvas>
<script type="module" src="src/game.js"></script>
</body>
</html>