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m3ultra 8c8bb8cebb Painted title screen + farm batch client
Title backdrop generated on MODELBEAST (flux2-klein, 80s airbrush direction):
the possessed kit glowing in the studio murk with static gremlins circling.
Text carries its own shadow instead of a heavier scrim, so the art stays
visible behind it.

tools/mbgen.py is the reusable farm batch client — fetches each output by
parent_job, never newest-asset (concurrent jobs crossed outputs on 2026-07-16).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 11:09:45 +10:00
art Painted title screen + farm batch client 2026-07-26 11:09:45 +10:00
deploy Deploy to monsterrobot.games/paradramorama 2026-07-26 10:38:10 +10:00
src Painted title screen + farm batch client 2026-07-26 11:09:45 +10:00
tools Painted title screen + farm batch client 2026-07-26 11:09:45 +10:00
.gitignore Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00
DESIGN.md Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00
index.html Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00
README.md Deploy to monsterrobot.games/paradramorama 2026-07-26 10:38:10 +10:00

PARADRAMORAMA

Ranarama × Paradroid, finished properly this time.

You are a rogue Signal loose in a haunted studio complex. The hardware can't see you — you're just noise on the line. Static gremlins CAN see you, and they hunt signals. Touch a machine to invade it in a live pitch-matching duel (the world does not pause), wear its body while it decays, burn its weapons, and bail before it blows. Purge every amp and every machine on the floor and the drone resolves to a chord.

Play it

Live: https://monsterrobot.games/paradramorama/

Locally — any static server from the repo root (ES modules won't load off file://):

python3 -m http.server 8474

then open http://localhost:8474

Deploy

./deploy/deploy.sh

Rsyncs to the games VPS (humanjing@100.71.119.27) at /home/humanjing/monsterrobot.games/games/paradramorama/ — a read-only bind mount into forum-nginx, so deploys write the host path (docker cp fails silently). Needs no nginx change; the apex server block serves any subdirectory, and a top-level symlink gives the pretty URL.

Cloudflare serves .js with a 4-hour max-age, so the deploy stamps a version query across the whole module chain (index.htmlgame.jsworld.js/audio.js) in a staging copy. Source files are never touched. Without that you would test stale code for hours after a redeploy.

Controls

Key Action
WASD / arrows move
touch hardware start possession duel
W / S (in duel) tune your oscillator to the target tone, hold the lock
SPACE fire — hold to ride the gain (more damage, more noise)
E eject from the body (leaves a husk you can re-enter, no duel)
P pause · M

The loop

  1. Bare signal — fast, invisible to hardware, helpless. Static hunts you.
  2. Duel — bump a machine → picture-in-picture pitch-match under a timer while the room stays live. Static hits you mid-duel, you lose the duel.
  3. Possessed — the body is your health, ammo and disguise, and it is always draining. Firing drains it faster. Gain = damage = noise = every machine on the floor hears you.
  4. Bail — eject before it blows or eat coherence damage. Hide. Hunt the next host.

Full design: DESIGN.md

Prototype is vanilla JS + Canvas + Web Audio. No dependencies, no build step.