4.6 KiB
4.6 KiB
LANE HANDOVER LOG
Coordination file between lanes (Opus 4.8 execution sessions) and the reviewer (Fable). Append-only — never edit or delete previous blocks. Newest block at the BOTTOM. Push after every session so the reviewer can see state remotely.
Protocol
- Before starting work: read this whole file + your lane file in
lanes/+docs/CONTRACTS.md. Check for a REVIEW block addressed to your lane — it overrides your lane file where they conflict. - Work only inside your lane's owned directories (see BUILD_PLAN.md §2).
- End of session: append a SESSION block (template below), commit, push your
lane/<name>branch. - Never merge to main — the reviewer does that.
- Blocked on a contract ambiguity? Don't stall and don't silently change the
contract: stub locally with
// TODO(contract):, log a CONTRACT CHANGE REQUEST below, keep moving.
SESSION block template
---
### SESSION — <LANE-NAME> — <date> <time>
**Branch/commits:** lane/<name> @ <short-sha>..<short-sha>
**Done:** bullet list of what actually works now (be honest — "renders but untested" ≠ "done")
**How to see it:** exact command + what to click (e.g. `npm run dev` → press D → deny 3 patrons)
**Tests:** X passing / Y failing (name the failures)
**Broke / known-wonky:** anything you left imperfect
**Contract change requests:** none | numbered list with justification
**Questions for reviewer:** none | numbered list
**Next session should:** bullet list
REVIEW block template (reviewer only)
---
### REVIEW — Fable — <date>
**Reviewed:** <lanes/commits>
**Merged to main:** <yes/no + sha>
**Contract decisions:** rulings on any open change requests
**Instructions for <LANE>:** what to do next / what to fix first
(log starts below)
SESSION — LANE-0 (executed by Fable, reviewer) — 2026-07-19 16:30
Branch/commits: main (reviewer executed Phase 0 directly; no lane branch) Done:
- Vite + strict-TS + Phaser 3.90 + Vitest + ESLint scaffold;
Math.randombanned by lint rule. - All CONTRACTS.md types verbatim in
src/data/types.ts. core/: SeededRNG (mulberry32, named streams), typed EventBus (snapshot-emit semantics), GameClock (real-ms driven,ageOnbirthday math incl. leap-day), Meters (single-writer, hype multiplies positive vibe only, clicker drift), StubBeatClock (128 BPM), versioned corrupt-safe localStorage save.data/: outfit vocabulary (+PALETTE), 9 archetypes, 10 contraband items, 17 Dazza texts (8 rule-bearing with ruleIds).patrons/: generator (fake-ID tell system, DOBs clustered near the 18 boundary, late-arrival drunk drift), puredollPlan+ PhaserrenderDoll(3 poses, drunk tells baked), regulars' memory store.rules/drunk.ts: drunkStage thresholds.- ParadeScene demo: rainy street, kebab-shop + venue dressing, 24-walker parade with ID cards rendered from the same data, SPACE reseed / D toggle cards.
- 49 tests green; lint/build/test gate clean.
How to see it:
npm run dev→ http://localhost:5199 (in the Claude preview pane, drive frames per CLAUDE.md "Dev notes"). Watch for analmost18label walking under an ID card claiming 18+ — that's the whole game in one image. Tests: 49 passing / 0 failing. Broke / known-wonky: - ID cards overlap when the footpath is crowded — cosmetic, parade-only.
window.gamedebug handle exposed in main.ts (deliberate, for pane-driving).- Spec deviations: doll renderer split into
dollPlan.ts(pure) +doll.ts(Phaser) — better than spec'd, plans are pixel-testable without a GPU; added a 5th fake-ID tell (expired real card, no boolean tells); no MainMenu scene (Boot → Parade direct) — menu is Phase 2 shell work. Contract change requests: none (contracts implemented as written). Questions for reviewer: n/a (self-reviewed). Next session should: Phase 1 lanes are OPEN — see REVIEW block below.
REVIEW — Fable — 2026-07-19
Reviewed: Phase 0 (self-executed; verified via test gate + in-browser parade). Merged to main: yes (direct). Contract decisions: CONTRACTS.md now frozen. Extension requests via this file. Instructions for Phase 1 (LANE-DOOR, LANE-FLOOR, LANE-JUICE):
- Branch from current main into
lane/door/lane/floor/lane/juice(worktrees if sharing a machine). Read your lane file's new "Phase-0 reality" section FIRST — it corrects the original spec where the landed code differs. - LANE-DOOR is the critical path; if only one Opus session is available, run DOOR first, JUICE second, FLOOR third.
- Every session ends with the gate + a SESSION block here + a push. Fable reviews on request ("review the lanes").