92 lines
5.9 KiB
Markdown
92 lines
5.9 KiB
Markdown
# NOT TONIGHT — Character, Scenario & Interaction Backlog
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*The idea shelf. Everything here obeys §4.3: choices cost something real, the
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game never grades them, and the humane option is never secretly optimal.
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Status: ✅ implemented · 🔜 next nibbles · 💡 backlog.*
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## Interactions & mini-systems
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- ✅ **The joint bust** (smoking yard). E on a smoker who smells herbal → three
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verbs, none of them clean: **BIN IT** (by the book — write-up in the truth
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log, smoker's night dampened), **POCKET IT** (the game's first corruption
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verb — nothing happens now; maybe a Dazza sting later; and it sits in the
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incident log waiting for the report form, where your account of it can be a
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lie the audit remembers), **DIDN'T SEE IT** (the yard relaxes, vibe drifts
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up… and it's still on the record as ignored). 'joint' is real contraband, so
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it also turns up in pat-downs at the rope.
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- ✅ **The glassie run** (the glassie role's fantasy, previewed as a floor
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task). A wire rack of glasses appears at the bar's east end; carry it the
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length of the venue to the kitchen dishwasher. Crowd bumps and sharp turns
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build WOBBLE; wobble breaks glasses one smash at a time. Deliver what
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survives for vibe. Racks keep coming. The door is unattended while you do it
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— Kayden is thrilled.
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- ✅ **ID passback detection** (2026-07-20): the same card twice in one night — the name on
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the guest-list clipboard you already checked; second appearance of an
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identical card = passback. Needs a "cards seen tonight" memory at the desk.
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- ✅ **Regular step-up lines** (2026-07-20) keyed off timesDeniedBefore ("back again. new
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moustache. no hard feelings").
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- ✅ **Smoking-door slip-in** (2026-07-20) (FLOOR2 §2's second noStamp source).
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- ✅ **The 1:30 lockout** (2026-07-20) (deeply Queensland): after 1:30 AM, admissions are
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ILLEGAL. The queue still forms; Dazza still wants bodies; every post-lockout
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admit is a guaranteed strike risk vs a rioting line. A whole late-game phase
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in one law.
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- ✅ **Vomit protocol** (2026-07-20): someone redecorates the dance floor → deploy the wet
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floor sign (we own the prop) → slips if you dawdle; the glassie mop loop.
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- ✅ **Phone confiscation** (2026-07-20): someone filming on the dance floor — the
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influencer's revenge arc.
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- ✅ **Water station duty** (2026-07-20) (RSA): press a cup on a `loose` patron; done right
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it de-escalates the ripen timer. The humane tool that costs time.
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- ✅ **First aid** (2026-07-20): a fainter. Recovery position via a QTE that is deliberately
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NOT funny; the room hushes; the night resumes changed.
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- ✅ **Kebab run** (2026-07-20): Dazza demands a kebab mid-slam. The shop is right there.
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The queue can see you. The whole game in one errand.
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## Characters (door archetypes & scripted people)
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- ✅ **The off-duty cop** (2026-07-20) — flashes a badge at the rope. Real cop (deny freely,
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he respects it; admit and he quietly reports the venue's breaches — a
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walking inspector) or a $30 costume badge (the tells: hat, confidence,
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wrong lanyard). The ID game's scariest bluff.
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- ✅ **The celebrity incognito** (2026-07-20) — cap + sunnies (two live rule breaches!).
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Deny: nothing happens, ever, and Dazza never finds out who. Admit: vibe
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rocket OR pap swarm outside (aggro storm). You cannot know which.
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- ✅ **The twins** (2026-07-20) — two people, one face, different names. Not a fake:
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genuinely twins. Everything about the photo check is suddenly on trial.
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- ✅ **The sovereign citizen** (2026-07-20) — "I don't recognise your dress code as having
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authority over my person." Aggro engine in a polo. His ID is a laminated
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business card.
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- ✅ **The delivery rider** (2026-07-20) — insists the DJ ordered food. The DJ did not
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order food. OR DID HE. (The booth lamp flickers hungrily.)
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- ✅ **The promoter** (2026-07-20) — arrives with a roll of wristbands and 'his' guest list
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that doesn't match yours. Two clipboards enter, one leaves.
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- ✅ **The noise-complaint neighbour** (2026-07-20) — pyjamas, at the rope, at 1 AM, not
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trying to get in: trying to get it turned DOWN. The only patron who wants
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less club. Handle him badly and the inspector hears about it.
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- ✅ **The hen's party, lost** (2026-07-20) — seven matching sashes, wrong venue, right
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energy. Admitting them is a vibe grenade with a random timer.
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- ✅ **The ex-doorman** (2026-07-20) — watches you work a patron, then tells you what you
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missed (a live tutorial character; his tips are right ~80% of the time,
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which is the joke).
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## Systems worth a whole phase
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- ✅ **Venue 4 / ROOM boss week** (2026-07-21, first cut): fourth rung on the
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ladder (promotes from Elevate). No Dazza rule chronology — the board IS the
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law and re-randomises every 15 in-game minutes (3 rules per window, seeded,
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with a toast on the turn); every rope line renders as bracketed lip-read
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guesses (`[FIST? LIST?]`) because the techno ate the dialogue. 60 licensed,
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1.2 arrival scale, inspector working, crowd of heads and VIP-claimers.
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- ✅ **The DJ shift** (2026-07-20, first cut): E at the booth hands you the decks
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while the resident steps out. B pulls the bass (the room leans in); SPACE
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drops, judged against the LIVE bar line (clean/late/clang — early and late
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are the same offence); requests arrive at the booth glass with per-request
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odds ("got any dnb", nan's song, the DUN DUN one) and three answers that all
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cost something. A build held too long runs out of stairs. Movement locks
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while you hold them; the floor and the door keep happening without you.
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- ✅ **Bartender shift** (2026-07-21, first cut): E at the till hands you the
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taps (movement locks; the floor keeps happening). Orders arrive as choices —
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the order line degrades with the patron's stage (the spelling IS the sobriety
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test) — SERVE / WATER / CUT OFF all legal, all priced. Serving messy/maggot
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is the RSA breach: the vibe pays up front, and 35% of the time somebody with
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a lanyard saw it (ONE deferred write-up per night, deduped by reason).
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