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floor
Six defects from the adversarial review: two softlocks, a dead door, and a bar that punished the right call
2026-07-22 03:13:09 +10:00
sim
The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run)
2026-07-20 19:27:43 +10:00
arc.test.ts
LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
2026-07-19 21:47:53 +10:00
arrivalCurve.test.ts
Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling
2026-07-20 05:35:47 +10:00
beatclock.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
clock.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
dazzaSchedule.test.ts
Late game: 1:30 lockout law, ID passback (SEEN TONIGHT), regular step-up lines, yard fence-jumpers
2026-07-20 18:45:50 +10:00
dollplan.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
dressCode.test.ts
Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling
2026-07-20 05:35:47 +10:00
dressCodeShuffle.test.ts
ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared
2026-07-21 02:06:16 +10:00
encounters.test.ts
The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run)
2026-07-20 19:27:43 +10:00
eventbus.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
filterCurve.test.ts
LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene
2026-07-19 18:52:43 +10:00
floorScore.test.ts
The floor score: lights on at close — sweep the notes, the shrapnel, the untouched kebab; the baggie is a choice and the pay line knows
2026-07-21 03:40:24 +10:00
generator.test.ts
Cross-night regulars with disguises, venue crowd identities, retractions as texts
2026-07-20 16:43:40 +10:00
guestList.test.ts
LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork
2026-07-19 21:32:37 +10:00
idCheck.test.ts
Late game: 1:30 lockout law, ID passback (SEEN TONIGHT), regular step-up lines, yard fence-jumpers
2026-07-20 18:45:50 +10:00
incidentReport.test.ts
LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork
2026-07-19 21:32:37 +10:00
inspect.test.ts
LANE-DOOR: land the adversarial review findings
2026-07-19 19:06:31 +10:00
inspector.test.ts
LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork
2026-07-19 21:32:37 +10:00
judge.test.ts
Late game: 1:30 lockout law, ID passback (SEEN TONIGHT), regular step-up lines, yard fence-jumpers
2026-07-20 18:45:50 +10:00
lipRead.test.ts
ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared
2026-07-21 02:06:16 +10:00
memory.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
meters.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
mix.test.ts
LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
2026-07-19 21:47:53 +10:00
nightSummary.test.ts
Fix build break in the shoe tests: freshNightState takes (venueId, nightIndex, licensed)
2026-07-22 03:18:49 +10:00
queueManager.test.ts
The red carpet: 3-slot velvet holding pen — park them, they pay hype; patience by archetype, storms, and the entrance dividend on admit
2026-07-21 02:32:15 +10:00
regularCast.test.ts
Cross-night regulars with disguises, venue crowd identities, retractions as texts
2026-07-20 16:43:40 +10:00
rng.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
roster.test.ts
The roster board: role × venue level select — six shifts, wages on the card, the night opens wherever the shift stands you
2026-07-21 03:10:17 +10:00
save.test.ts
Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
2026-07-19 16:20:53 +10:00
scheduling.test.ts
LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene
2026-07-19 18:52:43 +10:00
sobriety.test.ts
LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary
2026-07-19 18:49:27 +10:00
staff.test.ts
Radio command: the Head of Security verb — Bump sorts the mess, Shan waters the worst, Kayden holds the rope (Elevate+, competence not guaranteed)
2026-07-21 02:49:14 +10:00
tutorialFade.test.ts
Door tween leak: tutorial fade spawned an 800ms tween per frame — now pure tutorialAlpha() driven from update()
2026-07-21 01:41:21 +10:00
typo.test.ts
LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene
2026-07-19 18:52:43 +10:00