type-two
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b1e2f038bc
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Spaces: DJ booth, smoking yard, sinks, glassie station; data-driven PROPS/LIGHTS with beat-pulsed zone lighting; art drop-in pipeline + generation queue
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-20 14:38:19 +10:00 |
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type-two
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a961e1853b
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Document live deploy at monsterrobot.games/not-tonight
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-19 23:35:48 +10:00 |
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type-two
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662060388a
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Phase 3 review: merge content/floor2/juice2, port stale-base floor work into night mode, aggro decay, Ambience+MixDesk wiring
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-19 22:17:57 +10:00 |
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type-two
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0f7b948439
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Phase 2: night-flow integration — door/floor interleave, Kayden, TechnoEngine in the night, run progression; Phase 3 lane instructions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-19 20:20:18 +10:00 |
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type-two
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9805ff8fe5
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Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-19 16:20:53 +10:00 |
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type-two
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5086a325d8
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Design docs, build plan, contracts, and lane instructions for NOT TONIGHT
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-19 15:48:44 +10:00 |
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