Commit Graph

4 Commits

Author SHA1 Message Date
type-two
d10b9a34fd The roster board and the back office get real rooms
plate:corkboard, plate:backoffice and a TRELLIS'd COIN-U-SORT 400 — the two
screens seen every night were pure rectangles. Drawn versions stay as fallbacks.
RosterScene gets its own tiny preload because it is scene[0] and runs before the
prewarm it starts. Heading moved off the board: real art put it on the light.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-09 17:28:40 +10:00
type-two
2e0b1917b8 Asset survey: RIGROOM library, modular kit, repose pipeline, procity notes
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 13:36:50 +10:00
type-two
9805ff8fe5 Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 16:20:53 +10:00
type-two
4eb8135585 Fleet asset notes: reusable network assets for the v0.4 art pass
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 16:00:53 +10:00