Commit Graph

2 Commits

Author SHA1 Message Date
type-two
63a3b4d4fc Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 05:35:47 +10:00
type-two
30162d331d LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary
Playable start to finish: 9 PM to 3 AM, patrons arrive on a curve, you work the
rope, inspect them, and rule. Dazza texts escalate the dress code through the
night, deferred consequences land when you can no longer argue, and the night
ends in a summary or one of two fail states.

Rules engine (src/rules/, pure, no Phaser):
- dressCode: 8 rules whose text/activeFrom are read out of data/strings/dazza.ts
  by ruleId, with a load-time throw if a rule and its announcing text disagree
- idCheck: all ID date maths, built on core/GameClock's ageOn
- judge: the single scoring function, every magnitude named in JUDGE_TUNING
- sobriety: challenge content and the drunk-performance model

Scene layer (src/scenes/door/): NightScene shell, DoorScene, pure QueueManager +
arrivalCurve, patron-up inspection view, ID card, phone, dress-code card,
sobriety modal, stamp, summary.

Tests 49 -> 229.

Ten bugs found by playing it rather than by testing it, including one patron
being ruled eleven times (state was mutating inside a tween callback; it now
settles synchronously), a correctly-played night still rioting at 1:37 AM, and
28% of patrons being deniable for a logo the renderer never drew.

Contract change requests CCR-1..3 are in LANEHANDOVER.md. src/data/types.ts,
src/core/ and docs/ are byte-identical to main; the two additive extensions are
declare-module augmentations. src/main.ts is the one file touched outside the
lane (8 lines, to boot into the night) and is flagged for the reviewer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 18:49:27 +10:00