Commit Graph

2 Commits

Author SHA1 Message Date
m3ultra
91a27b56a4 A contact sheet, and the luminance ceiling the pipeline never had
127 sprites had been generated and about eight had ever been looked at. The
pipeline will happily render the wrong object, confidently and well-lit, and no
assertion can tell — barrier and flightCase are both "a grey box with edges" as
far as any test goes. tools/gen/contact_sheet.py puts every shipped sprite on one
page at integer upscale on the venue's own floor colour. It immediately showed
about twenty props reading as pale blobs.

First instinct was that the vertex baker had lost the albedo. That was wrong:
sat=0 on ashUrn, marbleSink and pillar is honest, because stainless and marble
and concrete really are grey. The fault was BRIGHTNESS. Props that read sit at
median luminance 23-123 (patioHeater 23, arcade 45, poolTable 53, cdj 68); the
blobs were 150-190. The venue is painted at ~35 under a 50% black sheet and props
are lit by the room's own LIGHTS, so a prop arriving at 180 doesn't read as a
bright object — it reads as self-illuminated. Every prop that worked before
worked by accident of subject matter; the first pale subjects exposed the gap.

props_import --dim scales RGB until median opaque luminance is <=110. Only ever
darkens, so anything already in band passes through untouched. Fixed 48 sprites
with no regeneration at all — the 512px Blender renders were still in
art_incoming, which is exactly why that directory is kept.

Also: poster7 shipped with 29% of its pixels and poster9 with 42%, because the
near-black-to-alpha pass was eating the dark half of a dark poster. Posters are
rectangular plates on a wall, so 4-9 now keep their background and fill the frame.

And cf_flux --probe was reporting EXHAUSTED on an account with a full 10,000
neurons: the probe prompt was "a grey square", Cloudflare's safety filter refused
it as NSFW, and every non-429 fell through to SystemExit. A health check that
can't tell "refused" from "empty" will eventually call a healthy system dead.

Gate: lint clean, build clean, 821 tests passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 10:19:32 +10:00
m3ultra
22bd43857c Review pass: the room-specific bugs a shared FloorView was hiding
Three independent reviewers checked each new venue against its brief. No
blockers, all three rooms genuinely distinct — but two of the findings were
mine, in the file the layout authors were told not to touch.

FloorView was still drawing two things at Voltage's coordinates:
- The scan beams pivoted on a hardcoded (38,23) — Voltage's mirror ball. In The
  Royal that swept two beams across the empty middle of the pub, twenty-five
  tiles from that venue's dance floor. Now derived from the layout's own
  discoball, and a venue without one gets no beams, because the beams ARE the
  ball's light.
- The resident DJ stood at a hardcoded (55.5, 22.5) — Voltage's booth, which in
  The Royal is the middle of the bistro. Now placed from the venue's own gear
  and stepped clear of `posts.decks`, so a player on a DJ shift is never
  standing inside him. The beat-bob had the same constant baked into it.

Elevate's staffDj prop is dropped as a consequence: with a resident DJ derived
per venue it would have made two DJs on the plinth, and three once the player
took the shift.

New invariant: a staff prop may not stand on a post tile. Elevate's bartender
was on the exact tile the bar shift teleports the player to, so the shift would
have been played from inside her. Caught by the rule, then fixed.

`mirror` and `graffiti` kinds added. Elevate was standing BOTH its mirrors up as
`poster3` (the author raised it as a contract request and stubbed it honestly),
which would have hung the same torn gig poster in a marble bathroom and called
it a mirror. ROOM's toilets get the graffiti its brief always asked for.

The Royal: TAB screens moved onto the wall they belong on rather than floating
mid-carpet, the trough given its own fluoro (the one fixture that room is known
for was rendering unlit), the beer garden's dark middle band lit — 288 tiles on
two lights left the gate everyone walks through in the dark — the out-of-order
sign moved off the tile the queue stands on, and two comments corrected to
describe what the code actually does.

Also hardened the farm client: `_req` raised SystemExit, which is a
BaseException, so `except Exception` in the batch's worker threads did not catch
it and one stray 401 during a poll killed a 43-asset run after a single asset.
It now raises a normal error and retries transient 401/429/5xx with backoff.

Gate: lint clean, tsc clean, floor suite 271 passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 20:01:40 +10:00