- install_hunyuan3d_mlx.sh: auto-clone monster/Hunyuan3D-2.2-mrp-MLX (our Gitea fork) into vendor/ when missing, so any node bootstraps identically. - CLUSTER.md: M1 hunyuan verified, M4 = bg_remove + Ollama qwen2.5:7b endpoint, cpu-lane-not-pooled caveat, self-owned repo reference.
43 lines
4.5 KiB
Markdown
43 lines
4.5 KiB
Markdown
# MODELBEAST cluster — read this first
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**Policy: LOCAL FIRST.** This is a multi-Mac render farm on Tailscale. Every generation should run on our own silicon ($0, private, unlimited) unless a cloud model is genuinely better for the job. Reach for `fal_*` cloud operators only when no local operator covers the need (e.g. Rodin hero-grade meshes, the multi-view volume bargain) — never as the default. Cost of a local gen: nothing. Cost of a fal gen: real money (see [BENCHMARKS.md](BENCHMARKS.md) for per-call prices).
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The order of preference for any task:
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1. **Local operator** on whichever node is free (the queue picks it — see below).
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2. **fal cloud** only for capabilities local can't match yet.
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## The fleet
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| Node | Host / Tailscale IP | RAM | Role |
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|---|---|---|---|
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| **M3 Ultra** (primary) | `m3ultra.local` · 100.89.131.57 | 256 GB | Runs the server + the central queue on :8777. Handles everything, especially the heavy 3D models (`hunyuan3d_mlx`, `trellis_mac`) and FLUX. |
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| **M1 Ultra** (worker) | `ultra.local` · 100.91.239.7 | 128 GB | GPU worker in the pool **and** its own standalone instance. MLX-native — the right node for `hunyuan3d_mlx` (trellis's torch-MPS is unverified here). Also FLUX, `sf3d`, `bg_remove_local`. |
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| **M4 Pro** (helper) | `m4pro.local` · 100.69.21.128 | 24 GB | GPU-pool helper for light ops (`bg_remove_local`, verified) + a standalone **Ollama LLM** (`qwen2.5:7b` at `http://100.69.21.128:11434`). **Not** the big 3D/diffusion models — too little RAM. |
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Git origin (shared by all nodes): `ssh://git@100.71.119.27:222/monster/modelbeast.git`
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## The central queue (how tasks route to the right machine)
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The M3 primary runs one server with per-lane concurrency:
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- **`gpu` lane = a pool of nodes.** Each Mac has one Metal GPU, so each node runs **one** gpu job at a time. When gpu jobs queue up, the primary hands each to the first *free* node that supports that operator — rsyncing inputs over SSH, running the operator's `run.py` on that node, and rsyncing outputs back. This is the "unified queue": submit to M3, it load-balances across M3 + M1 (+ M4 for light ops).
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- **`cpu` / `net` lanes** run on the primary (M3) with simple concurrency limits (`cpu` 3, `net` 6). **Note:** only the gpu lane is pooled today — cpu-lane ops (`ffmpeg_frames`, `colmap_poses`, `ffprobe`) run on M3 only, so a helper node can offload *gpu* work but not CPU work yet. Pooling the cpu lane is a worthwhile follow-up.
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**Ollama LLM (M4):** a standalone Qwen2.5-7B server runs on M4 at `http://100.69.21.128:11434` (OpenAI-compatible at `/v1`), reachable across the tailnet. It is not a MODELBEAST operator — point any copilot/captioning client straight at that endpoint. Swap models with `ollama pull <model>` on M4.
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Which node may run which operator is set in `nodes.json` (repo root, gitignored, primary-only) via each node's `operators` allowlist. Omit the allowlist to let a node run every gpu op. **`nodes.json` is read at server startup — restart the server (`scripts/serve.sh`) after editing it.**
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## Adding a machine to the fleet
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1. `git clone ssh://git@100.71.119.27:222/monster/modelbeast.git ~/MODELBEAST`
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2. Install `uv` (`curl -LsSf https://astral.sh/uv/install.sh | sh`) — the venvs use it.
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3. Run the per-operator install scripts you want that node to serve (`scripts/install_*.sh`). Each builds its own `vendor/*/.venv`. (`install_hunyuan3d_mlx.sh` auto-clones our self-owned MLX fork — `monster/Hunyuan3D-2.2-mrp-MLX` on the Gitea — into `vendor/`, so every node runs the same patched code.)
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4. Model weights: **copy from a node that already has them** (`rsync -a ~/.cache/huggingface/hub/models--… newnode:~/.cache/huggingface/hub/`) rather than re-downloading — faster and dodges HF rate limits. We have an HF token in Settings if a fresh download is unavoidable.
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5. On the **primary**, add the node to `nodes.json` with an `operators` allowlist matched to its RAM, then restart the server.
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## Operator cheat-sheet (local first!)
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- **image → 3D mesh:** local `hunyuan3d_mlx` (MLX, M1-capable, no HF login) or `trellis_mac` (sharper at defaults) → `sf3d` for fast drafts. fal only for Rodin hero-grade / multi-view. Always `bg_remove_local` (or `fal_bg_remove`) the input first.
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- **prompt/image → image:** local `flux_local` (FLUX.2 Klein) → `mflux_image_edit`. fal/OpenRouter for nano-banana scene-storytelling.
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- **video → frames / poses:** `ffmpeg_frames`, `colmap_poses` (CPU — great M4 work).
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- Full matrix + prices: [AGENTS.md](AGENTS.md) · [BENCHMARKS.md](BENCHMARKS.md).
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