- server/operators/hunyuan3d_mlx: native-MLX Hunyuan3D 2.1, both stages, PBR. Verified end-to-end on M3 Ultra: 260s total, 40k-face GLB w/ 2048² PBR. Weights public (no HF login). Runs on M1 (MLX-native). - scripts/install_hunyuan3d_mlx.sh: uv py3.11 venv + MLX-path deps. - CLUSTER.md: local-first policy + M3/M1/M4 fleet roles + central-queue howto. - BENCHMARKS/README/AGENTS: hunyuan3d_mlx rows + trellis head-to-head.
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MODELBEAST cluster — read this first
Policy: LOCAL FIRST. This is a multi-Mac render farm on Tailscale. Every generation should run on our own silicon ($0, private, unlimited) unless a cloud model is genuinely better for the job. Reach for fal_* cloud operators only when no local operator covers the need (e.g. Rodin hero-grade meshes, the multi-view volume bargain) — never as the default. Cost of a local gen: nothing. Cost of a fal gen: real money (see BENCHMARKS.md for per-call prices).
The order of preference for any task:
- Local operator on whichever node is free (the queue picks it — see below).
- fal cloud only for capabilities local can't match yet.
The fleet
| Node | Host / Tailscale IP | RAM | Role |
|---|---|---|---|
| M3 Ultra (primary) | m3ultra.local · 100.89.131.57 |
256 GB | Runs the server + the central queue on :8777. Handles everything, especially the heavy 3D models (hunyuan3d_mlx, trellis_mac) and FLUX. |
| M1 Ultra (worker) | ultra.local · 100.91.239.7 |
128 GB | GPU worker in the pool and its own standalone instance. MLX-native — the right node for hunyuan3d_mlx (trellis's torch-MPS is unverified here). Also FLUX, sf3d, bg_remove_local. |
| M4 Pro (helper) | m4pro.local · 100.69.21.128 |
24 GB | Lightweight helper. CPU work (ffmpeg_frames, ffprobe, colmap_poses), light image ops (bg_remove_local), and small LLMs via Ollama. Not the big 3D/diffusion models — too little RAM. |
Git origin (shared by all nodes): ssh://git@100.71.119.27:222/monster/modelbeast.git
The central queue (how tasks route to the right machine)
The M3 primary runs one server with per-lane concurrency:
gpulane = a pool of nodes. Each Mac has one Metal GPU, so each node runs one gpu job at a time. When gpu jobs queue up, the primary hands each to the first free node that supports that operator — rsyncing inputs over SSH, running the operator'srun.pyon that node, and rsyncing outputs back. This is the "unified queue": submit to M3, it load-balances across M3 + M1 (+ M4 for light ops).cpu/netlanes run on the primary (M3) with simple concurrency limits (cpu3,net6).
Which node may run which operator is set in nodes.json (repo root, gitignored, primary-only) via each node's operators allowlist. Omit the allowlist to let a node run every gpu op. nodes.json is read at server startup — restart the server (scripts/serve.sh) after editing it.
Adding a machine to the fleet
git clone ssh://git@100.71.119.27:222/monster/modelbeast.git ~/MODELBEAST- Install
uv(curl -LsSf https://astral.sh/uv/install.sh | sh) — the venvs use it. - Run the per-operator install scripts you want that node to serve (
scripts/install_*.sh). Each builds its ownvendor/*/.venv. - Model weights: copy from a node that already has them (
rsync -a ~/.cache/huggingface/hub/models--… newnode:~/.cache/huggingface/hub/) rather than re-downloading — faster and dodges HF rate limits. We have an HF token in Settings if a fresh download is unavoidable. - On the primary, add the node to
nodes.jsonwith anoperatorsallowlist matched to its RAM, then restart the server.
Operator cheat-sheet (local first!)
- image → 3D mesh: local
hunyuan3d_mlx(MLX, M1-capable, no HF login) ortrellis_mac(sharper at defaults) →sf3dfor fast drafts. fal only for Rodin hero-grade / multi-view. Alwaysbg_remove_local(orfal_bg_remove) the input first. - prompt/image → image: local
flux_local(FLUX.2 Klein) →mflux_image_edit. fal/OpenRouter for nano-banana scene-storytelling. - video → frames / poses:
ffmpeg_frames,colmap_poses(CPU — great M4 work). - Full matrix + prices: AGENTS.md · BENCHMARKS.md.