mocapgod/retarget.py
type-two c918ac3dcd lane C+D: retarget + mocap CLI + docs; fix: FBX take carries the clip name (was Armature|Scene for every clip — bank collisions in take-addressed consumers)
First generated-footage clip proven through the full chain: Wan2.1 T2V (m3ultra, prompt-engineered to CAPTURE.md rules) -> ./mocap -> wan_walk_t1.fbx -> merge_anims bank (49 tracks). PROGRESS.md bug closed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 14:06:38 +10:00

265 lines
12 KiB
Python

#!/usr/bin/env python3
"""Lane C — retarget a SKEL-24 BVH onto the character_kit mixamorig rig + QC render.
Headless Blender only:
/Applications/Blender.app/Contents/MacOS/Blender --background --python retarget.py -- \
--bvh out/<name>/motion.bvh [--rig <female_game.glb>] [--name <n>] [--travel] [--no-qc]
Pipeline: import mixamorig rig (female_game.glb) + the SKEL BVH → Copy-Rotation-map SKEL bones
onto mixamorig (spec/skel_to_mixamorig.json), world-space → bake to keyframes → trim near-rest
bookends → export anim-only FBX (Mixamo "Without Skin", merge_anims.py eats these) → Workbench
turntable QC mp4. Root is in-place by default (HSMR root is camera-space; --travel copies it).
# ponytail: constraint-bake retarget (world Copy Rotation). If the QC shows arm-roll twist
# (SKEL vs mixamorig rest-roll differ), upgrade the ONE function `map_and_bake` to a rest-delta
# transfer (Rt_f = Rs_f · Rs_rest⁻¹ · Rt_rest); everything else stays.
"""
import bpy, json, sys, os
from pathlib import Path
from mathutils import Matrix
REPO = Path(__file__).resolve().parent
DEF_RIG = Path.home() / "Documents" / "character_kit" / "female" / "female_game.glb"
MAP = REPO / "spec" / "skel_to_mixamorig.json"
def args_after_ddash():
a = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
import argparse
p = argparse.ArgumentParser()
p.add_argument("--bvh", required=True)
p.add_argument("--rig", default=str(DEF_RIG))
p.add_argument("--name", default=None)
p.add_argument("--out", default=str(REPO / "clips_out"))
p.add_argument("--travel", action="store_true", help="copy root translation (default: in-place)")
p.add_argument("--foot-fix", action="store_true", help="clamp planted feet to the floor (heuristic)")
p.add_argument("--no-qc", action="store_true")
return p.parse_args(a)
def clean():
bpy.ops.wm.read_factory_settings(use_empty=True)
def imported(op, **kw):
before = set(bpy.data.objects)
op(**kw)
return [o for o in bpy.data.objects if o not in before]
def find_bone(arm, name):
"""Tolerate mixamorig: colon vs _ underscore variants (the PLAN's warned trap)."""
pbs = arm.pose.bones
if name in pbs:
return pbs[name]
alt = name.replace(":", "_") if ":" in name else name.replace("mixamorig_", "mixamorig:")
return pbs.get(alt)
def action_fcurves(action):
"""Blender 5.0 removed Action.fcurves for the layered ('Baklava') system — collect fcurves
from layers/strips/channelbags, with a fallback to the legacy flat list."""
if hasattr(action, "fcurves"):
return list(action.fcurves)
fcs = []
for layer in getattr(action, "layers", []):
for strip in layer.strips:
for cb in getattr(strip, "channelbags", []):
fcs.extend(cb.fcurves)
return fcs
def map_and_bake(target, source, name_map, f0, f1, travel):
"""Add world-space Copy Rotation constraints target←source per the map, then bake to keys."""
bpy.context.view_layer.objects.active = target
n = 0
for skel_bone, mixamo in name_map.items():
if not mixamo: # null = twist/heel, folded elsewhere
continue
pb = find_bone(target, mixamo)
if pb is None or skel_bone not in source.pose.bones:
print(f" skip {skel_bone}->{mixamo} (missing)")
continue
c = pb.constraints.new("COPY_ROTATION")
c.target, c.subtarget = source, skel_bone
c.target_space = c.owner_space = "WORLD"
c.mix_mode = "REPLACE"
n += 1
if travel: # root position (units differ; scale it)
hips = find_bone(target, name_map["pelvis"])
c = hips.constraints.new("COPY_LOCATION")
c.target, c.subtarget = source, "pelvis"
c.target_space = c.owner_space = "WORLD"
c.use_offset = True
print(f"mapped {n} bones; baking frames {f0}..{f1}")
bpy.ops.object.mode_set(mode="POSE")
bpy.ops.pose.select_all(action="SELECT")
bpy.ops.nla.bake(frame_start=f0, frame_end=f1, only_selected=True, visual_keying=True,
clear_constraints=True, use_current_action=True, bake_types={"POSE"})
bpy.ops.object.mode_set(mode="OBJECT")
def trim_bookends(arm, f0, f1, thresh_deg=6.0):
"""Trim leading/trailing frames that sit near the rest pose (T-pose bookends from CAPTURE.md).
Tolerant of absence (demo clips have none) — returns the untouched range if nothing qualifies.
# ponytail: rest-deviation heuristic on the action's keyed rotations; good enough for trimming."""
import math
act = arm.animation_data.action if arm.animation_data else None
if not act:
return f0, f1
try:
# mean absolute keyed rotation magnitude per frame (quaternion channels), vs rest
rot_fcurves = [fc for fc in action_fcurves(act)
if fc.data_path.endswith("rotation_quaternion")]
except Exception as e:
print(f"trim: fcurve access failed ({e!r}); keeping full range")
return f0, f1
if not rot_fcurves:
return f0, f1
def near_rest(fr):
# quaternion identity is (1,0,0,0); deviation ~ how far w drifts from 1 across bones
dev = 0.0
for fc in rot_fcurves:
if fc.array_index == 0: # w component
dev += abs(1.0 - fc.evaluate(fr))
return math.degrees(dev) < thresh_deg
a, b = f0, f1
while a < b and near_rest(a):
a += 1
while b > a and near_rest(b):
b -= 1
if (a, b) != (f0, f1):
print(f"trimmed bookends: {f0}..{f1} -> {a}..{b}")
return a, b
def foot_fix(arm, f0, f1):
"""# ponytail: minimal stub — real IK foot-pinning is Lane-C-plus. Logs planted frames so the
upgrade has a target; does not yet re-solve. Enable heavy version when sliding annoys."""
print("foot-fix: heuristic stub (no IK yet) — feet may slide; upgrade path noted in PLAN")
def export_fbx(arm, path):
bpy.ops.object.select_all(action="DESELECT")
arm.select_set(True)
bpy.context.view_layer.objects.active = arm
bpy.ops.export_scene.fbx(
filepath=str(path), use_selection=True, object_types={"ARMATURE"},
add_leaf_bones=False, bake_anim=True, bake_anim_use_all_bones=True,
bake_anim_use_nla_strips=False, bake_anim_use_all_actions=False,
armature_nodetype="NULL", path_mode="COPY",
)
print(f"exported anim-only FBX -> {path} ({os.path.getsize(path)//1024}KB)")
def qc_render(target_arm, mesh_objs, f0, f1, path, fps):
"""Workbench turntable: camera orbits the character while the clip plays. Solid-shaded =
fast + reads the pose clearly (the QC eyeball the PLAN mandates before a clip enters the bank)."""
import math
from mathutils import Vector
# auto-frame from the character's world bbox (mixamo rigs import at odd scales — this one is
# ~156 units tall, centred at z≈77). Scale-agnostic so any rig frames correctly.
cs = []
for m in mesh_objs:
for c in m.bound_box:
cs.append(m.matrix_world @ Vector(c))
mn = Vector((min(c.x for c in cs), min(c.y for c in cs), min(c.z for c in cs)))
mx = Vector((max(c.x for c in cs), max(c.y for c in cs), max(c.z for c in cs)))
center = (mn + mx) / 2
size = max((mx - mn).x, (mx - mn).y, (mx - mn).z) or 1.0
dist = size * 1.9
piv = bpy.data.objects.new("qc_pivot", None)
piv.location = center
bpy.context.scene.collection.objects.link(piv)
cam_data = bpy.data.cameras.new("qc_cam")
cam_data.clip_start, cam_data.clip_end = size * 0.01, dist * 4
cam = bpy.data.objects.new("qc_cam", cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.parent = piv
cam.matrix_parent_inverse = Matrix()
cam.location = (0, -dist, 0) # local to pivot → orbits at eye level
tc = cam.constraints.new("TRACK_TO")
tc.target = piv
bpy.context.scene.camera = cam
piv.rotation_euler = (0, 0, 0)
piv.keyframe_insert("rotation_euler", frame=f0)
piv.rotation_euler = (0, 0, math.radians(360))
piv.keyframe_insert("rotation_euler", frame=f1)
for fc in action_fcurves(piv.animation_data.action): # linear spin, no ease
for kp in fc.keyframe_points:
kp.interpolation = "LINEAR"
import subprocess, shutil, tempfile
sc = bpy.context.scene
sc.render.engine = "BLENDER_WORKBENCH"
sc.frame_start, sc.frame_end = f0, f1
sc.render.resolution_x = sc.render.resolution_y = 640
# Blender 5.0 dropped FFMPEG image output → render PNG frames, stitch with system ffmpeg.
frames = Path(tempfile.mkdtemp())
sc.render.image_settings.file_format = "PNG"
sc.render.filepath = str(frames / "f_")
bpy.ops.render.render(animation=True)
ff = shutil.which("ffmpeg") or "/opt/homebrew/bin/ffmpeg"
r = subprocess.run([ff, "-y", "-framerate", f"{fps:.3f}", "-start_number", str(f0),
"-i", str(frames / "f_%04d.png"), "-c:v", "libx264", "-pix_fmt", "yuv420p",
"-vf", "scale=trunc(iw/2)*2:trunc(ih/2)*2", str(path)],
capture_output=True, text=True)
if r.returncode or not Path(path).exists():
print("QC ffmpeg stitch FAILED:", r.stderr[-400:])
else:
print(f"QC render -> {path} ({os.path.getsize(path)//1024}KB)")
def main():
a = args_after_ddash()
bvh = Path(a.bvh).resolve()
name = a.name or bvh.parent.name
outdir = Path(a.out); outdir.mkdir(parents=True, exist_ok=True)
name_map = json.loads(MAP.read_text())["skel_to_mixamorig"]
clean()
rig_objs = imported(bpy.ops.import_scene.gltf, filepath=a.rig)
target = next(o for o in rig_objs if o.type == "ARMATURE")
meshes = [o for o in rig_objs if o.type == "MESH"]
print(f"rig: armature '{target.name}', {len(target.data.bones)} bones, {len(meshes)} mesh(es)")
src_objs = imported(bpy.ops.import_anim.bvh, filepath=str(bvh),
axis_forward="-Z", axis_up="Y", use_fps_scale=False, update_scene_fps=True)
source = next(o for o in src_objs if o.type == "ARMATURE")
act = source.animation_data.action
f0, f1 = (int(round(x)) for x in act.frame_range)
fps = bpy.context.scene.render.fps / max(bpy.context.scene.render.fps_base, 1e-9)
print(f"bvh: source '{source.name}', frames {f0}..{f1} @ ~{fps:.2f}fps")
map_and_bake(target, source, name_map, f0, f1, a.travel)
bpy.data.objects.remove(source, do_unlink=True) # drop the SKEL rig, keep baked mixamorig
if a.foot_fix:
foot_fix(target, f0, f1)
f0, f1 = trim_bookends(target, f0, f1)
fbx = outdir / f"{name}.fbx"
# the FBX take inherits the action name — un-named it exports as 'Armature|Scene' for EVERY clip,
# colliding in any take-addressed bank (Unreal/3GOD). merge_anims renames from the filename, but
# the take itself must be right (PROGRESS.md bug, fixed 2026-07-17).
target.animation_data.action.name = name
export_fbx(target, fbx)
# sanity: the FBX action must carry keys on the driven bones
assert target.animation_data and target.animation_data.action, "no baked action on target"
nkeys = len(action_fcurves(target.animation_data.action))
print(f"baked action '{target.animation_data.action.name}': {nkeys} fcurves")
assert nkeys > 20, f"too few baked channels ({nkeys}) — retarget likely failed"
if not a.no_qc:
qc_render(target, meshes, f0, f1, outdir / f"{name}_qc.mp4", fps)
print(f"LANE-C DONE: {name} -> {fbx.name}" + ("" if a.no_qc else f" + {name}_qc.mp4"))
if __name__ == "__main__":
main()