#!/usr/bin/env python3 """Lane C — retarget a SKEL-24 BVH onto the character_kit mixamorig rig + QC render. Headless Blender only: /Applications/Blender.app/Contents/MacOS/Blender --background --python retarget.py -- \ --bvh out//motion.bvh [--rig ] [--name ] [--travel] [--no-qc] Pipeline: import mixamorig rig (female_game.glb) + the SKEL BVH → Copy-Rotation-map SKEL bones onto mixamorig (spec/skel_to_mixamorig.json), world-space → bake to keyframes → trim near-rest bookends → export anim-only FBX (Mixamo "Without Skin", merge_anims.py eats these) → Workbench turntable QC mp4. Root is in-place by default (HSMR root is camera-space; --travel copies it). # ponytail: constraint-bake retarget (world Copy Rotation). If the QC shows arm-roll twist # (SKEL vs mixamorig rest-roll differ), upgrade the ONE function `map_and_bake` to a rest-delta # transfer (Rt_f = Rs_f · Rs_rest⁻¹ · Rt_rest); everything else stays. """ import bpy, json, sys, os from pathlib import Path from mathutils import Matrix REPO = Path(__file__).resolve().parent DEF_RIG = Path.home() / "Documents" / "character_kit" / "female" / "female_game.glb" MAP = REPO / "spec" / "skel_to_mixamorig.json" def args_after_ddash(): a = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [] import argparse p = argparse.ArgumentParser() p.add_argument("--bvh", required=True) p.add_argument("--rig", default=str(DEF_RIG)) p.add_argument("--name", default=None) p.add_argument("--out", default=str(REPO / "clips_out")) p.add_argument("--travel", action="store_true", help="copy root translation (default: in-place)") p.add_argument("--foot-fix", action="store_true", help="clamp planted feet to the floor (heuristic)") p.add_argument("--no-qc", action="store_true") return p.parse_args(a) def clean(): bpy.ops.wm.read_factory_settings(use_empty=True) def imported(op, **kw): before = set(bpy.data.objects) op(**kw) return [o for o in bpy.data.objects if o not in before] def find_bone(arm, name): """Tolerate mixamorig: colon vs _ underscore variants (the PLAN's warned trap).""" pbs = arm.pose.bones if name in pbs: return pbs[name] alt = name.replace(":", "_") if ":" in name else name.replace("mixamorig_", "mixamorig:") return pbs.get(alt) def action_fcurves(action): """Blender 5.0 removed Action.fcurves for the layered ('Baklava') system — collect fcurves from layers/strips/channelbags, with a fallback to the legacy flat list.""" if hasattr(action, "fcurves"): return list(action.fcurves) fcs = [] for layer in getattr(action, "layers", []): for strip in layer.strips: for cb in getattr(strip, "channelbags", []): fcs.extend(cb.fcurves) return fcs def map_and_bake(target, source, name_map, f0, f1, travel): """Add world-space Copy Rotation constraints target←source per the map, then bake to keys.""" bpy.context.view_layer.objects.active = target n = 0 for skel_bone, mixamo in name_map.items(): if not mixamo: # null = twist/heel, folded elsewhere continue pb = find_bone(target, mixamo) if pb is None or skel_bone not in source.pose.bones: print(f" skip {skel_bone}->{mixamo} (missing)") continue c = pb.constraints.new("COPY_ROTATION") c.target, c.subtarget = source, skel_bone c.target_space = c.owner_space = "WORLD" c.mix_mode = "REPLACE" n += 1 if travel: # root position (units differ; scale it) hips = find_bone(target, name_map["pelvis"]) c = hips.constraints.new("COPY_LOCATION") c.target, c.subtarget = source, "pelvis" c.target_space = c.owner_space = "WORLD" c.use_offset = True print(f"mapped {n} bones; baking frames {f0}..{f1}") bpy.ops.object.mode_set(mode="POSE") bpy.ops.pose.select_all(action="SELECT") bpy.ops.nla.bake(frame_start=f0, frame_end=f1, only_selected=True, visual_keying=True, clear_constraints=True, use_current_action=True, bake_types={"POSE"}) bpy.ops.object.mode_set(mode="OBJECT") def trim_bookends(arm, f0, f1, thresh_deg=6.0): """Trim leading/trailing frames that sit near the rest pose (T-pose bookends from CAPTURE.md). Tolerant of absence (demo clips have none) — returns the untouched range if nothing qualifies. # ponytail: rest-deviation heuristic on the action's keyed rotations; good enough for trimming.""" import math act = arm.animation_data.action if arm.animation_data else None if not act: return f0, f1 try: # mean absolute keyed rotation magnitude per frame (quaternion channels), vs rest rot_fcurves = [fc for fc in action_fcurves(act) if fc.data_path.endswith("rotation_quaternion")] except Exception as e: print(f"trim: fcurve access failed ({e!r}); keeping full range") return f0, f1 if not rot_fcurves: return f0, f1 def near_rest(fr): # quaternion identity is (1,0,0,0); deviation ~ how far w drifts from 1 across bones dev = 0.0 for fc in rot_fcurves: if fc.array_index == 0: # w component dev += abs(1.0 - fc.evaluate(fr)) return math.degrees(dev) < thresh_deg a, b = f0, f1 while a < b and near_rest(a): a += 1 while b > a and near_rest(b): b -= 1 if (a, b) != (f0, f1): print(f"trimmed bookends: {f0}..{f1} -> {a}..{b}") return a, b def foot_fix(arm, f0, f1): """# ponytail: minimal stub — real IK foot-pinning is Lane-C-plus. Logs planted frames so the upgrade has a target; does not yet re-solve. Enable heavy version when sliding annoys.""" print("foot-fix: heuristic stub (no IK yet) — feet may slide; upgrade path noted in PLAN") def export_fbx(arm, path): bpy.ops.object.select_all(action="DESELECT") arm.select_set(True) bpy.context.view_layer.objects.active = arm bpy.ops.export_scene.fbx( filepath=str(path), use_selection=True, object_types={"ARMATURE"}, add_leaf_bones=False, bake_anim=True, bake_anim_use_all_bones=True, bake_anim_use_nla_strips=False, bake_anim_use_all_actions=False, armature_nodetype="NULL", path_mode="COPY", ) print(f"exported anim-only FBX -> {path} ({os.path.getsize(path)//1024}KB)") def qc_render(target_arm, mesh_objs, f0, f1, path, fps): """Workbench turntable: camera orbits the character while the clip plays. Solid-shaded = fast + reads the pose clearly (the QC eyeball the PLAN mandates before a clip enters the bank).""" import math from mathutils import Vector # auto-frame from the character's world bbox (mixamo rigs import at odd scales — this one is # ~156 units tall, centred at z≈77). Scale-agnostic so any rig frames correctly. cs = [] for m in mesh_objs: for c in m.bound_box: cs.append(m.matrix_world @ Vector(c)) mn = Vector((min(c.x for c in cs), min(c.y for c in cs), min(c.z for c in cs))) mx = Vector((max(c.x for c in cs), max(c.y for c in cs), max(c.z for c in cs))) center = (mn + mx) / 2 size = max((mx - mn).x, (mx - mn).y, (mx - mn).z) or 1.0 dist = size * 1.9 piv = bpy.data.objects.new("qc_pivot", None) piv.location = center bpy.context.scene.collection.objects.link(piv) cam_data = bpy.data.cameras.new("qc_cam") cam_data.clip_start, cam_data.clip_end = size * 0.01, dist * 4 cam = bpy.data.objects.new("qc_cam", cam_data) bpy.context.scene.collection.objects.link(cam) cam.parent = piv cam.matrix_parent_inverse = Matrix() cam.location = (0, -dist, 0) # local to pivot → orbits at eye level tc = cam.constraints.new("TRACK_TO") tc.target = piv bpy.context.scene.camera = cam piv.rotation_euler = (0, 0, 0) piv.keyframe_insert("rotation_euler", frame=f0) piv.rotation_euler = (0, 0, math.radians(360)) piv.keyframe_insert("rotation_euler", frame=f1) for fc in action_fcurves(piv.animation_data.action): # linear spin, no ease for kp in fc.keyframe_points: kp.interpolation = "LINEAR" import subprocess, shutil, tempfile sc = bpy.context.scene sc.render.engine = "BLENDER_WORKBENCH" sc.frame_start, sc.frame_end = f0, f1 sc.render.resolution_x = sc.render.resolution_y = 640 # Blender 5.0 dropped FFMPEG image output → render PNG frames, stitch with system ffmpeg. frames = Path(tempfile.mkdtemp()) sc.render.image_settings.file_format = "PNG" sc.render.filepath = str(frames / "f_") bpy.ops.render.render(animation=True) ff = shutil.which("ffmpeg") or "/opt/homebrew/bin/ffmpeg" r = subprocess.run([ff, "-y", "-framerate", f"{fps:.3f}", "-start_number", str(f0), "-i", str(frames / "f_%04d.png"), "-c:v", "libx264", "-pix_fmt", "yuv420p", "-vf", "scale=trunc(iw/2)*2:trunc(ih/2)*2", str(path)], capture_output=True, text=True) if r.returncode or not Path(path).exists(): print("QC ffmpeg stitch FAILED:", r.stderr[-400:]) else: print(f"QC render -> {path} ({os.path.getsize(path)//1024}KB)") def main(): a = args_after_ddash() bvh = Path(a.bvh).resolve() name = a.name or bvh.parent.name outdir = Path(a.out); outdir.mkdir(parents=True, exist_ok=True) name_map = json.loads(MAP.read_text())["skel_to_mixamorig"] clean() rig_objs = imported(bpy.ops.import_scene.gltf, filepath=a.rig) target = next(o for o in rig_objs if o.type == "ARMATURE") meshes = [o for o in rig_objs if o.type == "MESH"] print(f"rig: armature '{target.name}', {len(target.data.bones)} bones, {len(meshes)} mesh(es)") src_objs = imported(bpy.ops.import_anim.bvh, filepath=str(bvh), axis_forward="-Z", axis_up="Y", use_fps_scale=False, update_scene_fps=True) source = next(o for o in src_objs if o.type == "ARMATURE") act = source.animation_data.action f0, f1 = (int(round(x)) for x in act.frame_range) fps = bpy.context.scene.render.fps / max(bpy.context.scene.render.fps_base, 1e-9) print(f"bvh: source '{source.name}', frames {f0}..{f1} @ ~{fps:.2f}fps") map_and_bake(target, source, name_map, f0, f1, a.travel) bpy.data.objects.remove(source, do_unlink=True) # drop the SKEL rig, keep baked mixamorig if a.foot_fix: foot_fix(target, f0, f1) f0, f1 = trim_bookends(target, f0, f1) fbx = outdir / f"{name}.fbx" # the FBX take inherits the action name — un-named it exports as 'Armature|Scene' for EVERY clip, # colliding in any take-addressed bank (Unreal/3GOD). merge_anims renames from the filename, but # the take itself must be right (PROGRESS.md bug, fixed 2026-07-17). target.animation_data.action.name = name export_fbx(target, fbx) # sanity: the FBX action must carry keys on the driven bones assert target.animation_data and target.animation_data.action, "no baked action on target" nkeys = len(action_fcurves(target.animation_data.action)) print(f"baked action '{target.animation_data.action.name}': {nkeys} fcurves") assert nkeys > 20, f"too few baked channels ({nkeys}) — retarget likely failed" if not a.no_qc: qc_render(target, meshes, f0, f1, outdir / f"{name}_qc.mp4", fps) print(f"LANE-C DONE: {name} -> {fbx.name}" + ("" if a.no_qc else f" + {name}_qc.mp4")) if __name__ == "__main__": main()