7.7 KiB
MOCAPGOD progress ledger
One lane per session. Tick on completion. See PLAN.md for acceptance checks.
- Lane 0 — bootstrap. git + .gitignore, docs/LICENSES.md skeleton,
spec/mixamorig_bones.json (65 bones,
mixamorig:colon-prefixed). — 2026-07-17 - Lane A — capture + ingest. docs/CAPTURE.md protocol, ingest.py (probe → 30fps normalize → rename → rsync to m3ultra queue → LEDGER.tsv). — 2026-07-17
- Lane B — pose engine. Decision made 2026-07-17 (session 3): Path B — engine =
HSMR → SKEL, run local, ship rig-motion only, John accepts NC-licence risk
(
docs/DECISIONS.mdDecision 1 RESOLVED). Env up in.engine/HSMR(uv venv, torch 2.13 MPS green, ungated weights pulled). Detector RESOLVED (session 4): torchvision Faster R-CNN drop-in replaces the unbuildable detectron2;test_detector.pyis green today (7/7 demo imgs → 15 patches, no SKEL needed).smoke_test.pynow runs real detection + patch-crop and reaches the exact SKEL gate; chumpy cleared as a non-blocker. Only open before B ships: (1) John downloads gated SKEL v1.1.1 so.engine/HSMR/data_inputs/body_models/skel/skel_male.pkl(+skel_female.pkl) exist; (2) run the forward-pass smoke test (MPS / timing <2× / NaN check); then B2 (service-ize → BVH) + B3 (jitter). Lanes C and D remain blocked on B. - Lane C — retarget + cleanup (Blender). bvh → mixamorig FBX + QC turntable.
- Lane D — clip factory.
mocapCLI end-to-end; games + Unreal integration. - Lane E — ML upgrades (post-v1, gated).
- Lane F — UX (optional).
SESSION 5 ORDERS — from Fable's review (2026-07-17, supersede older notes where they conflict)
Review verdict: Lanes 0/A solid; session 2's reversal of the B1 animal-model blunder was the right call, well executed; ARM engineering verified independently (test_detector.py re-run green 7/7 by reviewer). Proceed as follows, in order:
-
Durable-ize the gitignored engine fixes (do first, ~30 min). The torchvision detector,
_headless.py,test_detector.py,smoke_test.pyexist ONLY on ultra's disk inside the gitignored.engine/. Move canonical copies into git atengine_patches/and makesetup_hsmr.shapply them after clone. Acceptance: fresh clone in a temp dir + script →test_detector.pygreen with no hand edits. -
Draft the Path-A email (parallel risk-retirement, ~15 min). Write the SKEL indie commercial-license request to ps-license@tue.mpg.de into
docs/DECISIONS.md(project description, solo Australian dev, indie revenue, SKEL-in-pipeline-not-redistributed usage). John sends it himself. Path B continues meanwhile; a granted license converts B→A with zero rework. Do not wait on the reply. -
Reconcile the split-brain queue (~30 min). Lane A's ingest.py rsyncs to m3ultra's queue, but the engine (and MPS verification) is on ultra — nothing consumes that queue. For v1: default ingest to LOCAL
queue/on ultra (--remote-queueflag preserves the m3ultra path), note the deviation from PLAN Ground-rule 1 in PLAN.md with a# ponytail: v1 inference on ultra; migrate to m3ultra when a real throughput need appearsmarker. Update CAPTURE.md. -
Treaty amendment (small, load-bearing).
motion.jsonsidecar gains REQUIRED fieldroot_space: "camera" | "world". HSMR emits"camera". Lane C must read it and, for locomotion clips, derive world root from foot contacts (already in notes). v1 quality bar: in-place clips are first-class; traveling clips best-effort until a grounding pass exists. SMOKE TEST RAN 2026-07-17 (Fable, after John's SKEL v1.1.1 download landed — installed at the expected path): PASSED with findings. device=mps, 263 frames → 1315 patches, recovery 31.2 fps, nan=False,data_outputs/smoke/params.npzwritten. Findings for B2: (1) the CPU Faster R-CNN detector is the wall-clock hog (~1 fps, 4min of the 5min run) — B2 MUST add detect-every-Nth-frame + box reuse/IoU tracking (single-subject footage makes this easy) or the mobilenet swap; HMR itself is faster than realtime so the <2× acceptance is reachable. (2)prepare_meshMPS→numpy crash fixed in smoke_test.py (.detach().cpu()) — carry the same pattern into pose_engine.py. Item 5 below is now UNBLOCKED (skip re-verifying: smoke is done; go straight to B2/B3). -
If (and only if) SKEL v1.1.1 files are in place (
data_inputs/body_models/skel/ skel_male.pkl): run smoke_test.py — MPS forward pass, runtime <2× realtime on demo video, NaN check — then proceed straight into B2 (params.npz →spec/skel_to_mixamorig.jsonmap → BVH@30fps + sidecar per treaty) and B3 (One-Euro/Sav-Gol jitter pass, root smoothed separately). If SKEL absent: finish items 1–4, verify Decision-3 footage status, stop clean.
John's homework (all three block different things):
- SKEL v1.1.1 download (the ONLY hard blocker; instructions in
docs/B_ENGINE_SETUP.md). - Film walk / dance / pick-up-object per
docs/CAPTURE.md, drop incapture/inbox/(blocks the honest quality verdict + all of B's acceptance). - Reboot m3ultra when convenient (applies staged 26.5.2 security update; housekeeping).
Notes for the next lane
- Lane D can't be started until B + C ship + test footage exists — it's the CLI that wraps ingest → pose_engine.py → retarget.py, and the latter two don't exist yet. Session 3 (the "Lane D" session) correctly built nothing; it locked Decision 1 and de-risked MPS instead.
- SKEL version trap: HSMR needs v1.1.1 exactly (
changelog_v1.1.1.txt); older = silent incompat. Source:.engine/HSMR/docs/SETUP.md(register skel.is.tue.mpg.de → download.php). - Engine wiring + ARM bypasses live in
docs/B_ENGINE_SETUP.md— all three ARM landmines are now cleared (session 4): detectron2 → torchvision drop-in (real detection, not a full-frame stub), the pyrender/EGL fake is centralized in.engine/HSMR/_headless.py, and chumpy is confirmed a non-blocker.test_detector.pyproves the detector path green, SKEL-free. - World-grounded gap (important): HSMR is per-frame → root is camera-space
cam_t, NOT the treaty's world-grounded trajectory. Fine for in-place DJ moves; walking/locomotion needs Lane C to derive root from foot-contact (or a grounding pass). Carry into Lane C design. - HSMR is installed on ultra, not m3ultra (PLAN Ground-Rule 1 puts the pose engine on m3ultra). Likely because m3ultra's disk reclaim waits on the reboot (Decision 2). Next B session decides: move it to m3ultra, or consciously host inference on ultra.
- VOID (was: "MoCapAnything is BVH-direct, skip the retarget rig"). Reversed — the model
is animal-only and not our engine. Whatever human model we pick emits SMPL or SKEL, not
mixamorig, so Lane C's constraint-retarget IS required and
spec/{smpl,skel}_to_mixamorig.jsonis back on the menu. HSMR's SKEL output (a biomechanical skeleton) is the likely source format if John goes SKEL. - Check MPS + global-trajectory FIRST for whichever human model John's decision unlocks (HSMR has an HF Space + demo to smoke-test before John's footage). These two risks are unchanged by the engine swap.
- Ground-truth skeleton naming is
mixamorig:(colon), armature object namedArmature. Lane C's name-map must handle colon vs underscore variants (PLAN warned about this). - Blender headless entrypoint:
/Applications/Blender.app/Contents/MacOS/Blender --background --python <script>. - House style for Blender scripts:
~/Documents/character_kit/scripts/merge_anims.py(note its units warning: mixamorig head sits at ~0.0505 native units — don't rescale via parent).