Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
26 lines
943 B
Markdown
26 lines
943 B
Markdown
# Building
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Install devel packages for `SDL2` and `SDL2_mixer`.\
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Compile with CMake; tested with GCC 10, Clang 11.\
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To cross-compile for Windows, install a 64-bit version of mingw and its `SDL2` and `SDL2_mixer` distributions, then use the `mingwcc.cmake` toolchain.
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```bash
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# On Debian and Ubuntu
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sudo apt install cmake build-essential ninja-build libsdl2-dev libsdl2-mixer-dev libsdl2-mixer-2.0-0 libsdl2-2.0-0 fluidsynth
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# On Fedora
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sudo dnf install cmake ninja-build SDL2 SDL2-devel SDL2_mixer SDL2_mixer-devel fluidsynth fluidsynth-libs mscore-fonts g++
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# Build
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cmake -GNinja .
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ninja
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```
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**If you can't hear the background music**: You need to export the following variable before launching the game like this:
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`export SDL_SOUNDFONT=/path/to/your/soundfont`
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Fluidsynth will install a default soundfont in the following path:
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On Fedora: `/usr/share/soundfonts/FluidR3_GM.sf2`
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On Ubuntu/Debian: `/usr/share/sounds/sf2/FluidR3_GM.sf2`
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