Playable table (hinge-motor flippers, plunger, bumper, drain) plus a headless probe harness that measured, per engine: tunneling of a fast ball through a 1 cm wall with CCD off/on, and hinge-motor drive. Findings in godot/README.md: Box3D never tunnels even with CCD off, but its hinge motor sign is inverted vs Jolt/GodotPhysics, and Jolt blows through angular limits that Box3D holds. Ships a from-source macOS arm64 libgodot-box3d.dylib (upstream has no releases). Also gitignore the remaining Microsoft media at repo root. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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macrosoft3dpinball
3D Pinball for Windows – Space Cadet on macOS. Two halves:
- The vendored decompilation (below) — the faithful original.
godot/— a Godot 4.7 pinball testbed whose real job is A/B-ing 3D physics backends (Box3D vs Jolt vs GodotPhysics) on CCD, hinge-motor flippers, and joint limits. Seegodot/README.mdfor the probe harness and current findings (Box3D never tunnels with CCD off but has an inverted hinge-motor sign vs Jolt).
Vendored copy of
k4zmu2a/SpaceCadetPinball (MIT) at upstream
commit cb9b7b8, not a submodule — patch it in place, pull upstream by re-vendoring.
Build (Apple Silicon)
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_PREFIX_PATH="$(brew --prefix sdl2);$(brew --prefix sdl2_mixer)"
cmake --build build -j8
Binary lands in bin/SpaceCadetPinball. Needs brew install sdl2 sdl2_mixer.
Do not use upstream build-mac-app.sh — it downloads SDL2 .framework DMGs and builds a
signed universal .app+.dmg. Unnecessary here; brew SDL2 is already installed.
Gotchas
CMakeLists.txtline ~27 upstream hard-setCMAKE_OSX_ARCHITECTURES "arm64;x86_64", which silently overrode the-Dflag the README tells you to pass. Universal linking then fails because brew SDL2 is arm64-only. Patched to only set the default when not given on the command line. Re-apply this when re-vendoring upstream.- Homebrew resolves
sdl2tosdl2-compat(SDL2 API on top of SDL3). Links and runs fine. - Deployment target is 10.11, so the link emits "built for newer version 26.0" warnings against the brew dylibs. Harmless.
Game data (not in this repo)
The engine ships no assets. It needs the original data files, which are Microsoft's and are
not redistributable — supply them from your own media (Windows XP or earlier install disc
for PINBALL.DAT; the retail Full Tilt! Pinball CD for CADET.DAT). .DAT/.MID are
gitignored so they never land in a commit.
Drop them in any of these; first match wins in the order CADET.DAT, PINBALL.DAT, DEMO.DAT:
- the working directory, or
bin/next to the binary ~/Library/Application Support/SpaceCadetPinball/← preferred, keeps the repo clean
Without them the binary exits with "Could not load game data" and lists these paths.
The other two Full Tilt tables (Dragon's Keep, Pirate's Cove)
The retail CD carries DRAGON.DAT and PIRATES.DAT alongside CADET.DAT. They do not play, and
making them play is a months-long reverse-engineering project per table — not a loader fix.
Investigated 2026-07-28; evidence, so nobody re-derives it:
- The container format is shared (
PARTOUT(4.0)RESOURCE) and all three tables use the same five component type ids (200, 201, 202, 300, 400). So the DAT parses fine. That is the easy half. - Only ~35 of Dragon's 278 named components and ~36 of Pirate's 355 match Cadet's names. The
88-entry
control::score_componentstable incontrol.cppbinds behaviour to those names, andcontrol.cppis 4600 lines of Cadet-specific rules (missions, ranks, wormholes, Gravity Well). Each table needs its own equivalent written from scratch. - Both tables use float attributes the engine has no semantics for:
409,1306,1406,1600–1604(plus604,704–706for Dragon,1405for Pirate). These are hard errors, not missing-value errors — e.g.loader::kickeraccepts only 401–406 and callserror(10, 20)on anything else. Dragon's kickers carry409, meaning unknown. - Upstream will not do it. Maintainer k4zmu2a, issue #148: the effort is "comparable to doing the
whole process all over again, once per table", and issue #20: "I most likely will not be adding
support for DRAGON and PIRATE tables." Cadet was reversed with the aid of the public PDB symbols
shipped for XP's
pinball.exe; no equivalent symbols exist for the Full Tilt table binaries. Four issues have requested it (#20, #148, #160, #256); none has ever produced a PR.
If someone does take it on, tools/datdump.py dumps and diffs DAT structure, and
DatPartoutExplorer has a Resource Identifiers.txt
mapping attribute ids to object types — including entries flagged as unused in Cadet, which is the
obvious first place to look up what 1600–1604 mean.