haxtory/README.md
type-two 4554bfcd2d He stops arguing and edits the program, and the line changes its mind
The uname escalation. rms does not get angrier, he gets tireder — each
interjection shorter and flatter and typed faster than the last, down to
"GNU/linux.", then "...", then "no. i am not doing this again." And then
he stops trying to change your mind and goes and rebuilds uname so that it
says GNU/Linux, and installs it, and does not ask anybody.

Which is, in fairness, the entire strategy. He never won the argument
about naming and was never going to. What he did instead was write a
compiler, a linker, a shell, a libc and a debugger, put all of them under
a licence that forces everyone downstream to keep them free, and wait.
That part worked completely.

THE RETRAIN — the last cross-cutting system in the design doc that was
not in. Real modems renegotiated mid-call: the copper got wet, somebody
picked up an extension, the exchange rerouted you through a worse pair,
and the two ends stopped and did the whole handshake again in the middle
of your download. So now, once per run, somewhere after hop 51, wherever
you happen to be standing, the line goes and takes a baud rate off you.

The way back is the beat you were taught at hop 47: SPACE on the ANSam
phase reversal, 450 ms, four clean ones. Spamming it fails, correctly.
Terminal levels opt out with noRetrain, because taking SPACE off somebody
mid-sentence is not a mechanic, it is a bug with a story attached.

Fixed while testing: the reversal flash was decaying on a setTimeout while
the beat it was cueing ran on dt. Two clocks for one event. Frame-based
now, which is both more correct and the reason the win path is reachable.

75 philes. All 14 hops swept clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 18:40:06 +10:00

6.8 KiB
Raw Blame History

HANDSHAKE

a love story in 64 hops

You are SYN. You want ACK. Root is the only one who can give it to you.

Design doc: DESIGN.md.

Run it

python3 /Users/johnking/Documents/handshake/serve.py 8123

Then open http://localhost:8123/. Headphones — every frequency in this is the real frequency and half the mechanics are inaudible without them.

serve.py is http.server plus Cache-Control: no-store, because ES modules cache hard and it makes every edit look like it did nothing.

Controls

WASD move
SPACE jump / hold 2600 Hz
mouse look (click to capture; dragging works too)
E use
M traceroute — the level select, and where you drop cargo
P philes — read what you've picked up
` hop select (dev)
ESC release the mouse

It saves. Every hop completes a handshake with the world and writes to localStorage; the boot screen offers R — RESUME when there's something to resume.

What's here

Fourteen playable hops, each a different genre, one renderer.

id hop what it is
coldboot 1 FP tutorial in a 512-slot NIC ring buffer, then the DMA rips you out
stack 28 7-floor descent, one verb per layer: transcode, keep the session, reassemble in sequence, route within a hop budget, listen-before-transmit with real exponential backoff, ride the waveform. Stateful FIREWALL boss
timewait 9 walking sim. beige room, 50 Hz hum, half-open connections in plastic chairs, FIN by the door
war 1016 EFnet twin-stick. netsplit riding, ops crowns, and a trojan arms race — four weapons the level patches 70 s after you first use one
smash 1720 2D side-scroll char buf[64]. canary, return address, NOP sled, shellcode — then NX lands and you build a ret2libc chain out of other people's platforms
worm 2128 Morris worm RTS, 1-in-7 reinfection locked on. An antidote you can release that travels only over live links, while you are killing links
cuckoo 2934 LBL 1986 terminal. connection time is visibility. you get caught
board 3544 the BBS, over three days. busy signal, ANSI painting at live baud, ratios, NUP gate, ANSI bomb, the sysop watching you type, FidoNet, playable LORD and Trade Wars — then LAST CALL, and it closes
shell 4344 kruuna.helsinki.fi, 1991. always on, 38 users at once, talk(1) character by character, the comp.os.minix post, and a kernel compiling in the background while you use the shell
handshake 4550 five-boss rhythm arena. dial tone → DTMF → ANSam → V.8bis → carrier
copper 5158 FP through duct, load coils, a Strowger cathedral, a lineman's handset
bluebox 5963 playable 13-button blue box. 2600, KP/MF/ST, tandem stacking, then SS7
climb 63→1 on-rails reverse ascent, one gate per era testing the verb it taught you. Spectre is a real split screen, plus Rowhammer and Log4Shell
root 64 the room is empty. then the ACK comes back — and on Tuesday, so does your FidoNet message

The three load-bearing ideas

TTL is the health bar and it only goes down. 64 hops, no healing, ever. Levels aren't hard, they're expensive.

Bandwidth is resolutionsrc/link.js. One render target and one shader. Your baud rate sets the target height; at 1200 and below the scene renders as ASCII glyphs. HS.link.setBaud(0..6) in the console to see it. The V.8bis fight sets this for real.

Every header you drop is a piece of clothingmakeSyn() in src/kit.js. Seven wireframe shells, one per OSI layer, shed as you descend.

MTU

Files taken off the BBS are lore, and lore is paid for in distance. Two is free; after that you don't fit down the next hop in one piece and every hop costs a TTL per extra fragment. You can put things down again from the traceroute map. That's the whole economy: everything worth reading costs you some of the distance you have left.

Retrain

The line doesn't stay the way you negotiated it. Somewhere after hop 51, wherever you happen to be, it degrades and takes a baud rate off you — and the way to claw it back is the ANSam beat from hop 47: SPACE on the phase reversal, 450 ms, four clean ones. Terminal levels opt out with noRetrain: true, because stealing SPACE from someone mid-sentence isn't a mechanic, it's a bug with a story attached.

Audio

src/audio.js — every tone is oscillators, nothing is sampled, and every frequency is the real one: 350+440 dial tone, the DTMF matrix, R1 MF pairs with real 100 ms KP / 60 ms digit timing, 2600 Hz, ANSam at 2100 Hz reversing phase every 450 ms, Bell 103 FSK. About 300 lines and zero megabytes.

Layout

index.html          shell, all CSS, importmap
serve.py            dev server, no-store
src/main.js         router, TTL, traceroute map, the loop
src/link.js         bandwidth → resolution. the post shader.
src/audio.js        every tone in the game
src/term.js         80x25 cell terminal, pipe colours, CP437 blocks as geometry
src/kit.js          body/collision, camera rigs, SYN, labels, seeded rng
src/input.js        keys, pointer lock, the ANSI bomb's remap table
src/hud.js          status line, subtitles, title cards, NO CARRIER
src/levels/*.js     one file per hop
vendor/             three.js r17x, vendored

Each level exports { id, hop, title, via, baud, mount(ctx), update(dt,t,ctx), unmount(ctx) }. ctx hands it a fresh scene, camera and collision world, plus say/card/hint/phile/ spendTTL/setBaud/next. Genre switches are just different camera + controller modules over one renderer — that's the whole trick.

Dev handles

HS on window: HS.goto(id), HS.link.setBaud(n), HS.game, HS.philes, HS.run(n) — drives n frames by hand, because requestAnimationFrame is throttled to zero in a hidden tab and that makes the game look broken when it's only asleep.

Skipped

  • Multiplayer (CHECKSUM) — the Journey-style anonymous pass-by. Needs a server; add when there's something to connect to.
  • Playing both fragments — fragmenting costs TTL, it doesn't split you into two packets you alternate between. Add when a level has a corridor narrow enough to need it.
  • The 200 philes — 74 written in src/philes.js, all readable with P. Adding the next 126 is a writing job, not a code job: put the text in that file, call ctx.phile('id') wherever it should be found.
  • Era-generated music — the design doc says each level's pad is built from that era's protocol. Right now they're chords.
  • Levels run 38 minutes against a design doc that asks for 520. The genres, mechanics and set pieces are all in — the duration is still short. See STAGES.md for a per-hop breakdown of what's in and what's next.