guts/web/js/levels
type-two aae1ebdcfd [lane B+C] Akkermansia: spend coat to summon allies sooner
The cleverest node in the reputation loop — a commensal that eats your mucus. Brushing it
COSTS coat but fills BIOME STANDING fast (gain 12 vs flora's 5): the "spend coat for a quicker
phage ally" trade against flora's safe heal-and-slow.

- enemies.js: flora's branch generalised to a shared COMMENSAL branch, sign-flipped by data
  (cfg.coat gifts, cfg.coatCost nibbles); flora:tended now carries `gain`. New `mucus_grazer`
  archetype — cyan (still flora, readability law), but a dodecahedron amoeba-blob so the coat
  cost reads as a different bug, not a betrayal by the healing rod.
- combat/index.js: standing gain comes from the event's `gain`.
- levels: ARCHETYPES += mucus_grazer; catalogue `akkermansia`; L2 teaches it at s210, right
  after the flora reef so the same-colour / opposite-trade contrast lands.

Verified: brushing it dropped coat 100->88 while standing hit 36% in 3 tends (4x flora's rate);
distinct blob vs the flora capsule.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 20:30:17 +10:00
..
difficulty.js [lane C] Round 1: schema v1, levels registry + selfcheck + pacing sim, L2 vertical slice 2026-07-16 08:53:34 +10:00
enemies.js [lane B+C] Akkermansia: spend coat to summon allies sooner 2026-07-19 20:30:17 +10:00
index.js [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe 2026-07-16 16:26:42 +10:00
L1_mouth.json [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe 2026-07-16 16:26:42 +10:00
L2_esophagus.json [lane B+C] Akkermansia: spend coat to summon allies sooner 2026-07-19 20:30:17 +10:00
L3_stomach.json [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe 2026-07-16 16:26:42 +10:00