guts/web/js
type-two aae1ebdcfd [lane B+C] Akkermansia: spend coat to summon allies sooner
The cleverest node in the reputation loop — a commensal that eats your mucus. Brushing it
COSTS coat but fills BIOME STANDING fast (gain 12 vs flora's 5): the "spend coat for a quicker
phage ally" trade against flora's safe heal-and-slow.

- enemies.js: flora's branch generalised to a shared COMMENSAL branch, sign-flipped by data
  (cfg.coat gifts, cfg.coatCost nibbles); flora:tended now carries `gain`. New `mucus_grazer`
  archetype — cyan (still flora, readability law), but a dodecahedron amoeba-blob so the coat
  cost reads as a different bug, not a betrayal by the healing rod.
- combat/index.js: standing gain comes from the event's `gain`.
- levels: ARCHETYPES += mucus_grazer; catalogue `akkermansia`; L2 teaches it at s210, right
  after the flora reef so the same-colour / opposite-trade contrast lands.

Verified: brushing it dropped coat 100->88 while standing hit 36% in 3 tends (4x flora's rate);
distinct blob vs the flora capsule.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 20:30:17 +10:00
..
audio [lane E] The game finds its voice: procedural synth bank, the WebAudio graph, the damage feed, and the medal/title/pause cards 2026-07-19 13:57:38 +10:00
combat [lane B+C] Akkermansia: spend coat to summon allies sooner 2026-07-19 20:30:17 +10:00
core [lane B+C+D] Microbes, friend and foe: the GLB loader, a friendly commensal, and a distinct-mesh yeast 2026-07-19 15:13:30 +10:00
flight [lane B+C] The phage ally: tend the flora and the biome fights for you 2026-07-19 16:36:03 +10:00
levels [lane B+C] Akkermansia: spend coat to summon allies sooner 2026-07-19 20:30:17 +10:00
stub [lane F] Round 1 integration + ROUND2 instructions: the game is a game 2026-07-16 14:39:02 +10:00
ui [lane E] The biome meter: the reputation you're building, made visible 2026-07-19 18:05:44 +10:00
world [lane A] MODELBEAST dresses the molecules: 5 matcaps, and the canal picks space-filling 2026-07-16 21:31:24 +10:00
boot.js [lane E] The game finds its voice: procedural synth bank, the WebAudio graph, the damage feed, and the medal/title/pause cards 2026-07-19 13:57:38 +10:00