guts/web/js/combat
type-two 8706387ff6 [lane B] The phage gets its wings: an iconic capsid-tail-legs silhouette, built from primitives
#3 of the microbe pass. The phage ally was a bare icosahedron; now it's the recognizable T4
"lander" — icosahedral capsid + tail sheath + six splayed leg fibres.

I ran the requested hunyuan3d_mlx path first (flux concept -> hunyuan): it gave a great FLUX
reference but, exactly as ART_BIBLE predicts for thin features, the mesh WEBBED the legs into a
near-cubic 1.27x1.41x0.94 blob — no better than the icosahedron, at 217KB. So the phage is built
PROCEDURALLY (phageGeo): merged icosahedron + cylinders, ~150 tris, deterministic, bold enough to
read as a spidery phage at gameplay scale. The one microbe where geometry beats photogrammetry —
its shape IS a platonic solid plus cylinders.

(mergeGeometries needs all-or-none indexed; icosahedron is non-indexed and cylinders indexed, so
each part is toNonIndexed()'d before the merge.)

Verified in-engine: three phages read clearly as capsid+legs from head-on, side, and away.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 22:07:28 +10:00
..
balance.js [lane B+C] Giardia: the latch, and boost becomes a dodge 2026-07-19 20:45:21 +10:00
enemies.js [lane B] The phage gets its wings: an iconic capsid-tail-legs silhouette, built from primitives 2026-07-19 22:07:28 +10:00
hazards.js [lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns 2026-07-16 16:26:15 +10:00
index.js [lane B+C] Akkermansia: spend coat to summon allies sooner 2026-07-19 20:30:17 +10:00
pickups.js [lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns 2026-07-16 16:26:15 +10:00
weapons.js [lane B] Round 1: flight controller, cannon, enemy framework on the stub 2026-07-16 08:56:32 +10:00