#3 of the microbe pass. The phage ally was a bare icosahedron; now it's the recognizable T4
"lander" — icosahedral capsid + tail sheath + six splayed leg fibres.
I ran the requested hunyuan3d_mlx path first (flux concept -> hunyuan): it gave a great FLUX
reference but, exactly as ART_BIBLE predicts for thin features, the mesh WEBBED the legs into a
near-cubic 1.27x1.41x0.94 blob — no better than the icosahedron, at 217KB. So the phage is built
PROCEDURALLY (phageGeo): merged icosahedron + cylinders, ~150 tris, deterministic, bold enough to
read as a spidery phage at gameplay scale. The one microbe where geometry beats photogrammetry —
its shape IS a platonic solid plus cylinders.
(mergeGeometries needs all-or-none indexed; icosahedron is non-indexed and cylinders indexed, so
each part is toNonIndexed()'d before the merge.)
Verified in-engine: three phages read clearly as capsid+legs from head-on, side, and away.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>