[lane D] Skin the yeast: the first Trellis mesh in GUTS, through the freshly-wired GLB loader
spore_pod (the Candida foe) now renders a real 3D mesh instead of an icosahedron:
flux_local "budding yeast colony clump, fused knobbly spheres" -> bg_remove -> trellis_mac
-> Blender decimate 197k->3019 tris + strip materials (entities are flat emissive, only the
silhouette matters) -> web/assets/models/spore_pod.glb (213KB, texture-free).
First real GLB through the loader wired in 0ac11ae: verified in-engine — loaded, merged,
normalized to a unit bounding sphere (r=1.0000), 6056 verts, scaled to the archetype radius,
rendering emissive amber. assets.get('models','spore_pod').geometry lights up the hook.
flora stays a procedural CapsuleGeometry on purpose: its concept IS a smooth rod, so a
5.7k-tri capsule GLB would be pure download for zero visual gain. The pipeline is for shapes
a primitive can't fake — which is exactly the yeast cluster.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -60,7 +60,9 @@
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"url": "gen/matcap_tissue_wet.webp"
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}
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},
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"models": {},
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"models": {
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"spore_pod": { "url": "models/spore_pod.glb", "tris": 3019 }
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},
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"textures": {
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"wall_colon_a": {
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"normal": "gen/wall_colon_a_n.webp",
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BIN
web/assets/models/spore_pod.glb
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BIN
web/assets/models/spore_pod.glb
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