guts/docs/shots
jing 4ccf5edcc0 [lane F] Round 1 integration + ROUND2 instructions: the game is a game
Wired B's player/combat + event pump, D's assets, C's level pick into boot.
Fixed qa ESM gate (node --check no-op, found by B) + added spline selfcheck.
TECH: world contract FROZEN v1.1, bus events ratified, colorspace + crest-speed
laws (CREST_FACTOR 1.6 — B proved surfing lost to throttle at 1.0). Stub complies.
Verified integrated build via 60s stepped sim: 9 draws, 0 errors, 0 asset misses;
one known gap (fiction-id spawn resolve) confirmed and assigned as B's top item.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:39:02 +10:00
..
laneA [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas 2026-07-16 08:59:19 +10:00
laneB [lane B] Round 1: flight controller, cannon, enemy framework on the stub 2026-07-16 08:56:32 +10:00
laneD [lane D] Round 1: first texture pack + audio proof, exact-tiling pipeline 2026-07-16 14:17:17 +10:00
laneF [lane F] Round 1 integration + ROUND2 instructions: the game is a game 2026-07-16 14:39:02 +10:00