guts/docs
jing 4ccf5edcc0 [lane F] Round 1 integration + ROUND2 instructions: the game is a game
Wired B's player/combat + event pump, D's assets, C's level pick into boot.
Fixed qa ESM gate (node --check no-op, found by B) + added spline selfcheck.
TECH: world contract FROZEN v1.1, bus events ratified, colorspace + crest-speed
laws (CREST_FACTOR 1.6 — B proved surfing lost to throttle at 1.0). Stub complies.
Verified integrated build via 60s stepped sim: 9 draws, 0 errors, 0 asset misses;
one known gap (fiction-id spawn resolve) confirmed and assigned as B's top item.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:39:02 +10:00
..
LANES [lane F] Round 1 integration + ROUND2 instructions: the game is a game 2026-07-16 14:39:02 +10:00
progress [lane F] Round 1 integration + ROUND2 instructions: the game is a game 2026-07-16 14:39:02 +10:00
shots [lane F] Round 1 integration + ROUND2 instructions: the game is a game 2026-07-16 14:39:02 +10:00
ART_BIBLE.md [lane F] Round 0 scaffold: docs, contracts, lane charters, bootable stub world 2026-07-16 01:28:35 +10:00
GDD.md [lane C] Round 1: schema v1, levels registry + selfcheck + pacing sim, L2 vertical slice 2026-07-16 08:53:34 +10:00
PIPELINE.md [lane F] Round 0 scaffold: docs, contracts, lane charters, bootable stub world 2026-07-16 01:28:35 +10:00
PROCESS.md [lane F] Round 0 scaffold: docs, contracts, lane charters, bootable stub world 2026-07-16 01:28:35 +10:00
TECH.md [lane F] Round 1 integration + ROUND2 instructions: the game is a game 2026-07-16 14:39:02 +10:00
V2_IDEAS.md [lane F] Round 0 scaffold: docs, contracts, lane charters, bootable stub world 2026-07-16 01:28:35 +10:00