GDD v1 (flow-locked hybrid movement, 5 biomes + secret, boss roster), TECH contracts (world API, level schema v0, bus events, manifest law), ART_BIBLE (synthetic scanner look), PIPELINE (MODELBEAST-first, fal gated), PROCESS (PROCITY lane/round law), charters A-F + ROUND1 instructions. Seed code: shell + boot + core (rng/bus/flags) + stub world (peristalsis shader tube, 1 draw / 102k tris, contract-complete) + qa.sh (GREEN). Verified in-browser; evidence docs/shots/laneF/round0_stub_tube.png. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Lane F (Fable) — progress
2026-07-16 — Round 0: scaffold
Repo initialized from empty. Landed:
- Full doc set: README, PROCESS (lane/round law, inherited from PROCITY), GDD v1 (movement = flow-locked hybrid; 5 levels + secret; enemy roster; bosses), TECH (world contract, level schema v0, bus events, manifest contract, flags, budgets), ART_BIBLE (synthetic scanner look, palettes, emissive code, FLUX prompt kit), PIPELINE (MODELBEAST operator map — verified live on m3ultra@100.89.131.57 2026-07-16: flux_local, mflux_image_edit, sf3d, trellis_mac, seedvr2_upscale; fal.ai gated fallback), V2_IDEAS.
- Lane charters A–F + ROUND1_INSTRUCTIONS.
- Seed code: index.html shell + boot.js (world pick w/ stub fallback, drift/fly debug cam, window.DBG, resize/loop), core/{rng,bus,flags}.js, stub/world_stub.js (executable world contract: analytic centreline, parallel-transport-style frames, inward tube mesh with peristalsis vertex shader + fresnel rim + fog, project/collide/wallRho/hash).
- three r175 vendored from PROCITY (module + core + addons).
- tools/qa.sh: node --check, Math.random grep, level JSON checks, selfcheck/manifest hooks, vendor gate.
Verification: qa.sh GREEN; booted ?stub=1&dbg=1 in browser — see docs/shots/laneF/.