GDD v1 (flow-locked hybrid movement, 5 biomes + secret, boss roster), TECH contracts (world API, level schema v0, bus events, manifest law), ART_BIBLE (synthetic scanner look), PIPELINE (MODELBEAST-first, fal gated), PROCESS (PROCITY lane/round law), charters A-F + ROUND1 instructions. Seed code: shell + boot + core (rng/bus/flags) + stub world (peristalsis shader tube, 1 draw / 102k tris, contract-complete) + qa.sh (GREEN). Verified in-browser; evidence docs/shots/laneF/round0_stub_tube.png. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
742 B
742 B
V2_IDEAS — parked, do not action in v1 rounds
- Colonoscopy Run — endless procedural tube, daily seed, leaderboard.
- Boss rush + speedrun mode with in-fiction timer ("procedure duration").
- Co-op (two probes; one flies, one operates the instrument turret?).
- Realism mode — the rejected full-flesh look as an unlockable shader toggle.
- Photo/endoscopy mode — freeze, free cam, scanline filters, export frame.
- Sequel organ systems: BLOOD (circulatory — currents + immune heat), AIRWAYS (lungs).
- Peristalsis rhythm game micro-mode at the esophagus (ride waves to a beat).
- WebXR cockpit view.
- Gut-flora reputation system (don't shoot the biome, it helps you in level 5).
- Mobile/touch controls.