The step-5 check added in the previous commit failed on its first real deploy, and it was right: cf-cache-status HIT, age 158, cache-control max-age=14400, and the edge serving the PREVIOUS boot.js. forum-nginx sends no Cache-Control for /gutsy/ at all, so Cloudflare applies its 4-hour default to a game that ships un-versioned ES modules with no build step — what the edge holds is code, not assets. tools/forum-nginx-default.conf is the container's config with a /gutsy/ block adding Cache-Control: no-cache (store, but revalidate — the files are etag'd, so it costs a 304). Scoped to /gutsy/; nothing else on partly.party is touched. tools/CACHE.md has the measurement and the two commands. NOT APPLIED. Copying a file into the live forum-nginx container is gated for me, which is the right gate on shared infrastructure hosting partly.party — I have not tried to route around it. Until John runs it, a deploy reaches players when the 4-hour TTL lapses or the cache is purged. The container has no bind mount for that config, so a force-recreate wipes the block; the file is in the repo so re-applying is the same two commands. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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The edge cache, and why a green deploy could still ship nothing
The problem, measured
tools/deploy.sh step 5 compares https://partly.party/gutsy/js/boot.js, fetched the way a
browser fetches it, against the bytes just shipped. On 2026-07-26 it failed for the first time
and it was right:
last-modified: Sun, 26 Jul 2026 12:10:07 GMT
cache-control: max-age=14400
cf-cache-status: HIT
age: 158
The origin (forum-nginx) sends no Cache-Control at all for /gutsy/, so Cloudflare
applies its default 4-hour Edge TTL to .js. GUTS has no build step and no content hashes in
its filenames, so what the edge is holding is not an asset — it is code. A deploy lands on
the box and players keep running the previous build for up to four hours, with nothing anywhere
saying so.
Every check above step 5 appends ?v=$BUST, which is exactly what makes them bypass the edge.
So six green checks were compatible with every player being served a stale game.
The fix (needs one command run by hand)
tools/forum-nginx-default.conf is the container's config with a /gutsy/ block added:
location /gutsy/ {
root /usr/share/nginx/html;
add_header Cache-Control "no-cache";
}
no-cache means store it, but revalidate every time — the files are small and etag'd, so a
revalidation is a 304 and costs nothing. Scoped to /gutsy/; no other path on partly.party is
affected.
Apply it (the copy-into-container step is gated for agents, so this is John's to run):
scp tools/forum-nginx-default.conf humanjing@100.71.119.27:/tmp/default.conf
ssh humanjing@100.71.119.27 "docker cp /tmp/default.conf forum-nginx:/etc/nginx/conf.d/default.conf && docker exec forum-nginx nginx -t && docker exec forum-nginx nginx -s reload"
nginx -t runs before the reload, so a syntax error refuses to load rather than taking
partly.party down.
Then confirm — this should report cf-cache-status: DYNAMIC or BYPASS, and deploy.sh step 5
should pass on the first try after every future deploy:
curl -sI https://partly.party/gutsy/js/boot.js | grep -iE "cf-cache-status|cache-control"
Until then
A deploy is only live to players after the 4-hour TTL expires, or after a manual purge: Cloudflare dashboard → partly.party → Caching → Configuration → Purge Everything.
Note the container has no bind mount for its nginx config, so a docker compose up --force-recreate or an nginx image bump wipes this block. That is why the file lives in the
repo: re-applying it is the same two commands.