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2 Commits
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[lane B+C+F] The Appendix Sovereign: the secret boss, and a reputation you cannot fake
Two boss specs written to C's format (LANE_C_NOTES §Boss specs, round 3 additions) and the
first of them built. Both extend the roster along C's own law — one boss, one pressure — onto
the two axes the game had systems for and no boss pointed at: reputation (§4 Sovereign) and
restraint (§5 Mast Cell, specced only).
THE SOVEREIGN. The appendix is not vestigial: it is a biofilm reservoir where the gut's flora
shelter and re-seed the colon after a purge, and the whole fight is that fact. It is the only
boss whose existence is decided before you arrive — read once on entry:
karma >= 70 THE COMMUNION — no fight at all. Full coat, a permanent phage escort. The
reward for five levels of restraint is being spared a boss.
karma >= 30 THE TOLL — P1 only.
below THE SOVEREIGN — three phases. P1's matrix is immune to the cannon and only the
antacid torpedo disperses it (a mature biofilm's whole defining trait); P2 is a
quorum bloom that re-armours when the room gets crowded; P3 is a 20s reseed run.
And the mechanic that makes it this boss: the lair is seeded with YOUR OWN FLORA, and it feeds
on dysbiosis — every commensal your stray fire kills re-armours a plate, live, mid-fight.
KARMA vs STANDING — a real bug found in testing, and worth the extra number. `standing` is a
SPENDABLE meter: a full bar is consumed to bud an ally, dropping to a 50 floor. That meant a
perfect player could never HOLD >= 70, so the Communion was almost unreachable — verified: a
symbiotic pilot showed standing 50 and was demoted to "toll". `karma` is the same inputs with
nothing spending it. The Sovereign's tier and gates' `secretTo` branches read karma; E's bar
still reads standing.
Also: boss.js generalised to a registry, which was the claim its header made — the Sovereign
needed zero changes to enemies.js. LS_appendix (3 segments, 800 units, 16 events), reached from
L4's ileocecal valve via `secretTo`/`secretNeed` — anatomically exact, the appendix hangs off
the cecum right past that valve. The secret is hidden behind conduct, not behind a wall.
C's selfcheck caught par.time as a free medal and the fix improved the design: par 160 sits
under the timid traversal, so only a Communion run (which has no fight) can beat it. The time
medal rewards the same conduct the level is about.
Verified: all three tiers branch correctly (communion = 0 nodes + 4 phages; toll = 1 phase;
full = 3 phases, 4 armoured); killing a commensal mid-fight re-armours a plate (reason
"dysbiosis"); the valve routes karma 100 -> LS_appendix and karma 0 -> L5. Levels 5/5 valid.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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[lane C] L4 Small Intestine: the long maze — the campaign doubles in length
The first new level since L2, and the campaign's endurance beat. 7 segments, 6000 units,
63 events, ~10 minutes. Authored entirely from systems that already exist — no new engine work.
The three acts are anatomy, not invention: duodenal bulb -> descending duodenum (the ampulla,
where bile enters) -> jejunum -> deep jejunum -> ileum -> terminal ileum -> ileocecal valve.
Giardia really colonises the duodenum/jejunum and Peyer's patches really concentrate in the
ileum, so the difficulty curve IS the gut's own immune gradient: you fly from the quiet
absorptive end into the lymphoid end and the walls get angrier.
Identity vs L2: flow 8-10 against L2's 12-20, curviness up to 0.70, fog 0.050. L2 punishes bad
reflexes; L4 punishes bad reading. Segmentation ring gates (the small bowel's real motility)
teach at 70% open and test at 43% in an 8-unit lumen.
Three catalogue rows carry the new fiction onto existing archetypes — chyme_clump (floater),
neutrophil_hunter (seeker), bifido_colony (flora). The ileocecal biofilm gate at s5500 is the
first time the reputation loop pays out at a level's END rather than mid-level.
C's own tooling verifies it: selfcheck 4/4 valid, and --sim reports par 600s vs par-pace 576s
("par is reachable at par-pace throttle"), a pressure curve of 1.00/1.43/1.90/2.46/1.65/2.69/
1.63, min clearance 3.62 vs the 2.5 law, all 22 checkpoint gaps <= 29.3s. Driven end-to-end
in-engine: all six entity types spawn, biofilm fires at 5500, valve gate completes to L5.
The GDD's Tapeworm miniboss is not here — no boss framework exists yet. It goes in at ~5500
when that lands; the level notes say so.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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