426bf3f33d
1 Commits
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4e4311b568 |
[lane E+F] The game remembers you: a save file, a level select and an ending
Audit items 9, 10 and 11 — three features whose backends were finished and whose front ends did not exist. DIFFICULTY WAS UNREACHABLE. levels/difficulty.js has carried three fully specified tiers since round 2 — Endoscopy, Clinical, Terminal, with per-tier assists and a note explaining each — and every single call site in the codebase took the default. `easy` and `hard` were a table nobody could select. getLevel now takes the saved difficulty (?diff= still wins, so a test URL stays absolute), and the title has the switch. Verified live: the world boots at 11 spawns on Terminal against 8 on Clinical. THE CAMPAIGN WAS SIX LEVELS WITH ONE WAY IN. Reaching anything but L1 meant hand-editing ?lvl= in the address bar. The title now lists the campaign, unlocking each segment as the one before it is filed, showing the medal you hold on each. `LS_` is C's secret prefix, so the appendix stays a row of question marks until you have earned your way in — naming it in the menu would have given away the one thing in this game you have to discover. THE CAMPAIGN HAD NO ENDING. C's anal_verge gate carries `to: null` — the only gate in the game that does, its own note calling it "the end of the campaign" — and boot's ui:continue handler opened with `if (!e.to) return`. Finishing GUTS parked you on a medal card forever with no way out but the address bar, and the card said "any key", the same words it uses when it has nothing to tell you. Now the clear is filed and counted, the card says you are out, and the title carries CANAL CLEARED. New core/save.js is the whole persistence layer: one localStorage key, one flat object, best time / best score / best medal kept per column (they need not come from the same run) plus an attempt count. Every entry point is wrapped — Safari private mode throws on setItem, and a save file must never be able to stop the game booting. Its selfcheck (`node web/js/core/save.js --selfcheck`, now in qa.sh) covers the best-of comparisons and feeds it corrupt, future-versioned and malformed saves. cards.js records rather than boot: this file computes the grade, so routing it through the bus for boot to re-derive would be two copies of the medal table waiting to disagree. One bug found by clicking rather than reading: the first cut of the chips had no pointer-events:auto. #ui is pointer-events:none and it inherits — the file's own header says so — so the buttons rendered, highlighted nothing, and passed the click through to the canvas, which on the title starts the run. It looked like a menu and behaved like wallpaper. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |