Round 2 per lanes/LANE-SIM.md. - splitters: round-robin across outward-facing belts, blocked outputs skipped not waited on; rank now traces THROUGH splitters and takes the best outcome reachable across every terminal a lane reaches - buffer tanks: charge on surplus, discharge to cover deficit, brownout only once dry; bandwidth.stored is the pool - heat v1: heatPerTick while active + RecipeDef.heat per craft, ambient cooling, linear throttle 1.0@0.7 -> 0.5@1.0, scram at 1.0, restart under 0.5, both edges emit 'scram'. Throttle applies to powerGen too, so a hot decoder sags before it drops off the bus - commission queue: data-order activation, repeat re-enters at the back - jammed:'starved' (edge-triggered) and BeltItem.id (stable through belt transfers and splitters alike) 15 new fixture tests for the M2 mechanics -- data/ carries none of the v2 fields yet, so heat and tanks are tested against a fixture this lane owns. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| data | ||
| lanes | ||
| src | ||
| CONTRACTS.md | ||
| index.html | ||
| MASTERPLAN.md | ||
| package-lock.json | ||
| package.json | ||
| tsconfig.json | ||