glytch/fktry
type-two e24100c26e [ui] wildlife, the no-seam jam, and the opening's one mercy hint
Voice: dust piles read as nurseries rather than mess ("SOMETHING WILL HATCH IN
IT"), swarms announce and disperse differently, and SIM's new 'no seam' jam
finally gets the line it deserves — "THERE IS NOTHING DOWN THERE. MOVE."

The inspector grows a MOSQUITO EXPOSURE row, read from snap.wildlife by target,
so a machine that is mysteriously slow says why where the player is already
looking. It shows the swarm's severity, not a throughput promise — SIM owns the
real penalty and doesn't expose a number.

Toasts gain pushMessage for lines that aren't raw sim events. First among them:
once per session, on the very first brownout, "NOTHING IS GENERATING. THE
COMMITTEE SUGGESTS: POWER." The alarm alone taught nothing; this is the one
hint the opening needs, and it is emphatically not a nag — hatch warnings are
deduped per pile for the same reason.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 14:11:59 +10:00
..
data [data] the ladder, the ground, and the broadcast schedule 2026-07-18 13:47:08 +10:00
lanes [render] round 5 NOTES 2026-07-18 14:09:20 +10:00
src [ui] wildlife, the no-seam jam, and the opening's one mercy hint 2026-07-18 14:11:59 +10:00
CONTRACTS.md [orchestrator] MEGA round 5: the paint and the pipe 2026-07-18 12:56:09 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
MASTERPLAN.md [orchestrator] MEGA round 5: the paint and the pipe 2026-07-18 12:56:09 +10:00
package-lock.json [orchestrator] round 2 review + contracts v3 + round 3 orders 2026-07-17 18:05:53 +10:00
package.json [orchestrator] round 2 review + contracts v3 + round 3 orders 2026-07-17 18:05:53 +10:00
tsconfig.json [orchestrator] round 3 review + contracts v4 + composite seam codex + round 4 orders 2026-07-17 19:43:48 +10:00