glytch/fktry
type-two df1eee7249 [ui] dev-only fake sim behind ?uifixture
The sim stub reported an empty world, so there was nothing on screen to
verify the HUD against: an empty inspector and a 0/0 meter prove nothing.
This synthesises a plausible snapshot -- entities mid-craft, a jam, heat,
shipments, a recurring brownout and commission -- so every surface can be
watched doing its job in a browser.

Runs on a wall clock rather than the sim tick: rAF stops in a backgrounded
tab, and a tick-driven fixture crawls too slowly to ever reach the brownout
window. It is a fake sim for eyeballing chrome; nothing here is or needs to
be deterministic.

Inert without the query param, dispatches no Commands, touches no other
lane. Delete once the real sim can be driven to a brownout by hand.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:16:02 +10:00
..
data [data] full codex catalog + data validator 2026-07-17 16:04:27 +10:00
lanes [screen] round 1 notes 2026-07-17 16:11:35 +10:00
src [ui] dev-only fake sim behind ?uifixture 2026-07-17 16:16:02 +10:00
CONTRACTS.md Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
MASTERPLAN.md Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package-lock.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
tsconfig.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00