The sim stub reported an empty world, so there was nothing on screen to verify the HUD against: an empty inspector and a 0/0 meter prove nothing. This synthesises a plausible snapshot -- entities mid-craft, a jam, heat, shipments, a recurring brownout and commission -- so every surface can be watched doing its job in a browser. Runs on a wall clock rather than the sim tick: rAF stops in a backgrounded tab, and a tick-driven fixture crawls too slowly to ever reach the brownout window. It is a fake sim for eyeballing chrome; nothing here is or needs to be deterministic. Inert without the query param, dispatches no Commands, touches no other lane. Delete once the real sim can be driven to a brownout by hand. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| data | ||
| lanes | ||
| src | ||
| CONTRACTS.md | ||
| index.html | ||
| MASTERPLAN.md | ||
| package-lock.json | ||
| package.json | ||
| tsconfig.json | ||