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type-two c18309f464 [ui] build bar, top strip, inspector, commission fax, toasts
The five M1 surfaces, replacing the stub:

- buildbar.ts: one button per machine, hotkeys 1-9, R rotates, Esc or
  right-click clears. LANE-DATA shipped 21 machines, so the bar wraps
  rather than running off both edges of the viewport; slots 10-21 are
  click-only for now (paging proposed in NOTES).
- topstrip.ts: bandwidth meter going amber at 85% and red + flashing
  BROWNOUT over 100%, buffer, shipped ticker + per-item chips, tick or
  HALTED. The brownout is legible from this panel alone, which is the
  one failure the player has to read across the room.
- inspector.ts: name, codex flavor, intake/output chips with live
  buffers, process bar, heat, jam reason. Holds an entity id and
  re-looks-up each frame, so a removed unit closes itself.
- fax.ts: the commission card with wants-as-chips and a FAX SENT stamp
  on commissionDone.
- toasts.ts: max 4, 6s TTL, colored per event kind.

Click-to-inspect is not wired: the UI cannot reach renderer.pickTile
(UIBus exposes only dispatch/selectedBuild, and ui.init never sees the
Renderer). TAB cycles the unit manifest as a stopgap so the inspector is
reachable without a console. Contract request filed in NOTES.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:15:50 +10:00
docs Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
fktry [ui] build bar, top strip, inspector, commission fax, toasts 2026-07-17 16:15:50 +10:00
.gitignore Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00