Boots createSim() + createUI() on the real data/*.json, builds referenceFactory(), and pumps ticks through the same update(snap, events) path main.ts uses — then reads the actual DOM. No mocks. Confirms what the round asked to see with eyes but the harness wouldn't allow: heat climbing to THROTTLING and then SCRAM on a software decoder (inspected via the real pickTile -> entityAt -> open click path), the unit still reading SCRAM while it cools back below 1.0, SANITISING on real anchor-slab shipments, NEXT IN TRAY matching SIM's real queue, a real standing order reaching the head and stamping the fax, and remove mode demolishing a real entity. Why headless: the browser pane backgrounds the tab, which pauses rAF, so the live page advances ~10 ticks per screenshot — SCRAM needs ~435 ticks of continuous generation, and parallel lanes' HMR reloads wiped the world every minute or so. Same code, deterministic, milliseconds, and it stays a regression test. The reference factory never ships anchor slabs — it recycles them into the i-only assembler by design — so the SANITISING case demolishes that assembler and drops an uplink on it, which is what a player would do. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| LANE-DATA.md | ||
| LANE-RENDER.md | ||
| LANE-SCREEN.md | ||
| LANE-SIM.md | ||
| LANE-UI.md | ||