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type-two 6404c44fcc [screen] ratification card + pallor pass
The Correction takes the sky for one second every time the player does science:
hospital white, green tick, the standard's real name from codex 1. Composited
dead last in screen space so not one pixel of it is corrupted -- that is the
joke. Hard cut on exit; a dissolve would make it look negotiable.

Timed in seconds, not frames: a broadcast interruption must last a second at any
refresh rate (verified 30 frames at 30fps, 60 at 60fps). The scram wipe stays
frame-counted -- tape artifacts are quantized to frames.

Pallor drains saturation and closes the corners in, per codex 8: colour is the
resource, so a factory with no reserve literally has less of it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:01:38 +10:00
docs [orchestrator] round 3 review + contracts v4 + composite seam codex + round 4 orders 2026-07-17 19:43:48 +10:00
fktry [screen] ratification card + pallor pass 2026-07-17 20:01:38 +10:00
.gitignore Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package-lock.json [orchestrator] round 1 review + contracts v2 + round 2 orders 2026-07-17 16:42:58 +10:00
package.json [orchestrator] round 1 review + contracts v2 + round 2 orders 2026-07-17 16:42:58 +10:00