glytch/fktry/lanes
LANE-SIM 3e45ee2652 [sim] round 4 NOTES
Research provable end-to-end on DATA's real tree (realtech.test.ts), not
just a fixture. Cooler aura ~triples a hot generator's run. Constants
exported. Reference factory ships slabs.

For the orchestrator:
- the demo needs one line from you: the reference build uses two gated ids
  so it is a post-research save now. Dispatched cold it comes up 100 draw
  vs 80 gen and browns out -- I watched it. referenceFactoryTech(data)
  names the techs; testkit.grantResearch() opens them. Proposing a dev-only
  {kind:'grantResearch'} command instead of importing test helpers
- DATA fixed the tech bootstrap mid-round and was right to: it was circular
  and 0 of 24 techs were affordable at start
- asic-cooler still has no coolRadius, so its aura is inert in the game
- cooling cap 0.05/tick is my call; reasoning in NOTES

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:20:47 +10:00
..
LANE-DATA.md [data] the composite seam + a tech tree that can actually be bought 2026-07-17 20:04:00 +10:00
LANE-RENDER.md [render] round 4 NOTES 2026-07-17 20:12:04 +10:00
LANE-SCREEN.md [screen] round 4 notes 2026-07-17 20:01:38 +10:00
LANE-SIM.md [sim] round 4 NOTES 2026-07-17 20:20:47 +10:00
LANE-UI.md [ui] round 4 notes 2026-07-17 20:13:50 +10:00