- index.html: WIMVEE GLYTCH match-the-glitch prototype (playable)
- docs/FKTRY_LORE.md: world bible / MODELBEAST asset codex
- fktry/: vite+three+TS scaffold, contracts, main loop, seed data
- fktry/MASTERPLAN.md + CONTRACTS.md + lanes/LANE-{SIM,RENDER,UI,SCREEN,DATA}.md:
round protocol and Round 1 orders for parallel Opus 4.8 executors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
932 B
HTML
23 lines
932 B
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>WIMVEE FKTRY</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<style>
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html, body { margin:0; padding:0; height:100%; background:#0a0812; overflow:hidden;
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font-family:"Courier New", ui-monospace, monospace; }
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#game { position:fixed; inset:0; } /* LANE-RENDER mounts here */
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#screen { position:fixed; top:10px; left:50%; transform:translateX(-50%);
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width:320px; height:180px; border:1px solid #2a2440; z-index:5; } /* LANE-SCREEN canvas */
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#ui { position:fixed; inset:0; pointer-events:none; z-index:10; } /* LANE-UI root (children re-enable pointer-events) */
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</style>
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</head>
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<body>
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<div id="game"></div>
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<canvas id="screen" width="640" height="360"></canvas>
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<div id="ui"></div>
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<script type="module" src="/src/main.ts"></script>
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</body>
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</html>
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