glytch/fktry/index.html
type-two 1a769e6cbd Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs
- index.html: WIMVEE GLYTCH match-the-glitch prototype (playable)
- docs/FKTRY_LORE.md: world bible / MODELBEAST asset codex
- fktry/: vite+three+TS scaffold, contracts, main loop, seed data
- fktry/MASTERPLAN.md + CONTRACTS.md + lanes/LANE-{SIM,RENDER,UI,SCREEN,DATA}.md:
  round protocol and Round 1 orders for parallel Opus 4.8 executors

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:51:12 +10:00

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932 B
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>WIMVEE FKTRY</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
html, body { margin:0; padding:0; height:100%; background:#0a0812; overflow:hidden;
font-family:"Courier New", ui-monospace, monospace; }
#game { position:fixed; inset:0; } /* LANE-RENDER mounts here */
#screen { position:fixed; top:10px; left:50%; transform:translateX(-50%);
width:320px; height:180px; border:1px solid #2a2440; z-index:5; } /* LANE-SCREEN canvas */
#ui { position:fixed; inset:0; pointer-events:none; z-index:10; } /* LANE-UI root (children re-enable pointer-events) */
</style>
</head>
<body>
<div id="game"></div>
<canvas id="screen" width="640" height="360"></canvas>
<div id="ui"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>