flux_local -> sf3d on the m3ultra, same pipeline as wave 1. demuxer, demosaicer, dct-press, subsampler, mv-extractor, p-caster, gop-assembler, bloom-duplicator, field-loom, telecine-puller, hex-splicer, shipper, asic-cooler, roto-bench, matte-bath, optical-printer, neural-keyer. 27 of 30 machines now carry real GLBs (belt + lane-splitter + buffer-tank stay procedural by design - the shader belts carry the flow-field chevrons a baked mesh would lose). ~31MB total, served as static runtime fetches - none of it in the JS bundle. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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