Commit Graph

9 Commits

Author SHA1 Message Date
type-two
dbb3615a64 [data] the composite seam + a tech tree that can actually be bought
Round 4 orders, all five.

The headline is a bug I authored: the v4 gating rule (any id in a
TechDef.unlocks is locked until that tech completes) turned three rounds of
tech authoring into a total bootstrap deadlock. Measured: melt not producible
at tick 0 (first-taste impossible), 0 of 24 techs reachable — every pack chain
gated behind packs you cannot make. disc-artifact-bottling cost 10 analog packs
and unlocked the only machine that bottles analog packs.

Fixed as a shape, not a patch, and both rules are now tests:
- the M1 melt chain is starting equipment (so first-taste is possible, and
  RENDER's era derivation correctly reads it as starting equipment)
- one pack is craftable at tick 0 — SPATIAL, made from the quantizer's own
  sins, so your first research is a study of your own damage
23/23 nodes now reachable; six emptied disc nodes deleted (no lane references
tech ids).

Also:
- §10 THE COMPOSITE SEAM transcribed: alpha/hard-matte/blue-hole/fringe-lace/
  green-spill/mixed-pixel/roto-chatter/ghost-feather/sodium-light (forward
  canon), matte bath, optical printer, chroma keyer, roto bench, neural keyer
  (powerDraw 240 — the codex's "appetite that dwarfs everything").
- ARCHAEOLOGY LAB canonized (kind: lab), ungated — a lab behind research is a
  lab you can never build.
- ASIC cooler live: the round-3 spec of 0.02 would have meant "never heats,
  free 100/s". Retuned to 0.0018, sane under both readings of the contract.
- accents where output-derivation can't work; CODEX_REF regex widened for §10.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:04:00 +10:00
type-two
83e3ad2107 [orchestrator] round 3 review + contracts v4 + composite seam codex + round 4 orders
Review: 5/5 lanes pass, 238/238, tsc clean. Verified live: scram duty-cycling with
tanks covering (zero brownout), shipment stamps, strain fever 0.824. Found 1 real bug
in review: UI BROWNOUT banner fires on covered deficit (topstrip.ts:66) - ordered.

Contracts v4: research (lab kind, setResearch, ResearchState, researched event),
SelectionState protocol (kills __remove sentinel, main.ts owns remove dispatch),
accent?, coolRadius? (spatial cooling), bandwidth.capacity?, save/load hardened,
heat ruled GROSS (net = heat - cool). tsconfig now typechecks data/ (DATA's proof).
Orchestrator patched lab entries into exhaustive kind maps (my breakage, my fix).

Rulings: pathspec-commit rule after 3 shared-index collisions (worktrees = named
escalation); bloom escalator reading accepted; UI ?uidemo + SCREEN boredom approved.

Codex: docs/FKTRY_LORE.md grew §10 THE COMPOSITE SEAM - keying/transparency artifact
family from the Corridor Crew compositing history + our corridorkey-mrp-mlx (which
doubles as a PYXLFK ground-truth artifact factory). DATA transcribes it round 4.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:43:48 +10:00
type-two
673a06dab8 [data] round 3 notes addendum: retune fixed two UI heat tests
Measured after LANE-UI landed live.test.ts: their THROTTLING/SCRAM HUD tests
fail on round-2 data and pass on round 3 (heat was decorative before). Their
remaining anchor-slab failure is independent of data — fails identically
either side of the retune; likely the reference layout circulating recovered
slabs back into the assembler instead of an uplink.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 18:26:21 +10:00
type-two
4cccd22ca4 [data] heat that fires, the muxer, reel + broadcast eras
Round 3 orders, all six. The validator move landed in 4803b6a (swept into
LANE-SCREEN's commit by the shared index); this is the rest.

- heat retune: round 2's numbers were below the sim's always-on cooling, so
  nothing could ever warm up. Decoder now 100 gen at 0.0033 heat / 0.001 cool
  -> throttles 10.2s, scrams 14.5s, 23.9s cycle, 25.8/s average (1.29x the
  ASIC). Verified against LANE-SIM's real sim, not just arithmetic.
- powerGen had to move: the scram/restart hysteresis forces ~30% duty, so at
  55 gen the decoder averaged worse than a steady ASIC and nobody would build
  one.
- two new tests refuse decorative heat (per-tick and per-craft). They caught a
  fresh instance of the same bug in chart-stco-map before it shipped.
- bufferCap 240 -> 300: one tank now covers exactly one decoder scram.
- ASIC COOLER spec'd (aura deferred to M4, no contract field requested yet);
  THE MUXER + moov brain sub-lines; reel + broadcast era tech.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 18:24:38 +10:00
type-two
08761e8eeb [orchestrator] round 2 review + contracts v3 + round 3 orders
Review: 5/5 lanes pass. 160/160 tests, tsc clean, M1 COMPLETE — verified live:
reference factory ships melt, commission queue advances with standing orders,
SCREEN's new artifact passes respond item-specifically (block 0.46 from bricks).

Contracts v3 (granted): EntityState.scrammed, SimSnapshot.commissionQueue,
MachineDef.coolPerTick, setRecipeAt command, Sim.save/load, ScreenFX.frame(t, snap),
BeltItem.id hardened required, MachineDef.color re-ruled as chassis/body.
main.ts: passes snapshot to screen.frame; dev __fktryDemo() builds reference factory.
happy-dom ACTUALLY installed this time (round-2 grant never landed; UI caught it).

Rulings: bandwidth units are per-second (SIM converts); heat retune ordered (nothing
can currently overheat - heatPerTick < ambient cooling); validator test moves to
data/; RENDER's color deviation approved as the ruling; scram wipe 3 frames; REMOVE
button approved. Round 3 orders in all lane docs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 18:05:53 +10:00
type-two
3e70482447 [data] art direction, heat economy, container + bloom lines
Round 2 orders, all seven.

- data/CANON-DELTA.md: ledger of every invention beyond the codex, with the
  rationale and the arithmetic behind the numbers.
- colour + flavor on all 21 machines (kills UI's hardcoded lookup and RENDER's
  black-on-black); desaturated industrial per style guide §8.
- heat: software decoder 45->55 gen at 0.0025/tick (throttles 9.3s, scrams
  13.3s) so it's a burst generator, not a better ASIC; a pinch on the splicer.
- bufferCap 240 = 10s of the reference chain's one-decoder-down deficit.
- commission queue reordered into a ramp + 3 standing orders, incl. THE
  CORRECTION BUYBACK (the sellout loop: anchors clean THE SCREEN).
- container line (moov-shard/offset-ribbon/sync-key) unblocks the hex splicer;
  bloom grades 1-5. bloom-concentrate kept — LANE-SCREEN hardcodes it.
- validator 28 -> 36 tests, covering every v2 field; FORWARD_CANON pruned.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:20:36 +10:00
type-two
86d765f90b [orchestrator] round 1 review + contracts v2 + round 2 orders
Review: all 5 lanes pass — 70/70 tests, tsc clean, ownership audit clean,
integration verified live (sim -> events -> UI ticker + SCREEN corruption).

Contracts v2 (granted from lane requests): UIBus.pickTile (wired), BeltItem.id?,
MachineDef.{color,flavor,heatPerTick,bufferCap}?, CommissionDef.repeat?,
SimEvent 'scram'. main.ts: non-left pointerdown no longer places. happy-dom added.

Rulings: canon melt chain IS M1 (masterplan updated); rank-routing stays, splitters
next; anchor-slab sanitizing -> Correction buyback fiction; build-bar paging approved;
per-lane dev ports 8151-8155. Round 2 orders written in all lane docs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 16:42:58 +10:00
type-two
f015a66283 [data] full codex catalog + data validator
Transcribe the §2-§6 codex into machine-readable canon and add the validator
that keeps five parallel lanes from drowning in dangling ids.

- validator (28 tests): recipes point back at their machine, every item/tech/
  commission reference resolves, ids unique + kebab-case, colors hex, footprints
  >=1x1, plus a reachability pass proving MELT is craftable from raw ore.
- items 9->36, machines 7->21, recipes 4->35, tech 0->17, commissions 1->10.
- mosh rewired to canon (gop-crate -> melt + reclaimed anchor slab); all seed
  recipe ids preserved so nothing dangles mid-round.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:04:27 +10:00
type-two
1a769e6cbd Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs
- index.html: WIMVEE GLYTCH match-the-glitch prototype (playable)
- docs/FKTRY_LORE.md: world bible / MODELBEAST asset codex
- fktry/: vite+three+TS scaffold, contracts, main loop, seed data
- fktry/MASTERPLAN.md + CONTRACTS.md + lanes/LANE-{SIM,RENDER,UI,SCREEN,DATA}.md:
  round protocol and Round 1 orders for parallel Opus 4.8 executors

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:51:12 +10:00