Shipped 1-4, skipped the tech panel (tech.json is still []). The honest parts:
the reference factory can't ship anchor slabs so the SANITISING premise didn't
hold; live pressure verification is impractical in the browser pane (paused rAF
+ HMR churn) so it's headless against the real sim; and I nearly reported
commissionQueue as unpublished before a probe caught SIM landing it mid-round.
Two contract requests (setGhostMode to kill the __remove magic string,
MachineDef.accent) and a ?uidemo proposal.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Shipped/verified list, and the honest parts: happy-dom was granted but never
installed; STANDING ORDER and SANITISING are built but unreachable until the
sim advances commissions and a chain gets fed; NEXT IN TRAY infers the queue.
Three requests (commission queue on snapshot, sim commission rotation,
happy-dom) and a remove-button proposal.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Shipped/verified list, and the honest parts: click-to-inspect is blocked
on reaching renderer.pickTile, 12 of 21 machines have no hotkey, and the
lane has no DOM test env. Four contract requests (pickTile, MachineDef
.color, MachineDef.flavor, jsdom) and a build-bar paging proposal.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>