Round 4 orders 1-5:
- ghost keys demolition off setGhost's `mode` arg; the '__remove' sentinel is
ignored and REMOVE_DEF is gone from this lane.
- locked-build ghost: padlock-amber (not occupied-red — "not yet" and "not
here" are different sentences) + a padlock tinted by the gating era. Needed
a new ERA_TELL palette: ERA_SKIN.tint is a multiplier tuned to leave DATA's
chassis alone, so it can't carry a signal (stream is #ffffff).
- aura.ts: cooling coverage as a dashed RECTANGLE. coolRadius is chebyshev, so
the cooled region is the footprint grown by r per side; a circle would look
better and lie about the corners.
- lab placeholder: bench + the "bottled artifact triptych" (§2); consumes
MachineDef.accent when present, derivation stays the fallback.
Also:
- buffer fill reads bandwidth.capacity (v4) instead of re-summing bufferCap —
a second copy of the sim's arithmetic is what the scram latch warned about.
- lock rule matched to LANE-UI's reading: absent research means nothing has
completed, so gated machines padlock. Mine said the opposite; theirs is the
literal contract text, and the build bar and ghost disagreeing on the same
screen is worse than either answer.
- showroom fitted to BOTH axes. Round 3's depth-only fit collapsed the item
grid to one 206-tile row once the machine hall grew and ate the depth.
Verified against DATA's real v4 data and UI's migrated flow: 6x6 aura on
asic-cooler, reel/broadcast era tells, lab accent #ffc24a from data, 29
machines + 60 items in the showroom, 500 entities + 2,000 items at 3.6ms.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Confirms the units conversion (bufferCap 240 = 8.0s of cover at a 30/s
deficit) and reports scram survival: first scram t434, restart t934,
~718-tick duty cycle, ZERO brownout ticks across 20k, melt rate unchanged.
For the orchestrator:
- heat semantics need a one-line ruling. heatPerTick is GROSS in my model
(net = heatPerTick - coolPerTick). DATA's committed 0.0025 against the
0.004 default nets negative -- the decoder could never scram. Their
in-flight 0.0033/0.001 works, so we agree by luck of timing.
- the codex's literal bloom loop is not expressible with per-grade recipes
- asic-cooler does nothing without a spatial heat mechanic
- my sim code landed inside 45003db [ui] REMOVE mode: the shared tree has
one git index and an add-everything commit in another session swept it.
Not a UI ownership violation. Suggest a no-`git add -A` rule.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>