Commit Graph

2 Commits

Author SHA1 Message Date
type-two
84d378a80e [orchestrator] asset pipeline v2 proof: PBR meshes at 40% the size
The new farm stack changes the economics of every asset in the game. Measured,
same machine, same concept:

  current (flux -> sf3d, albedo only)   1135 KB   27k tris   no PBR
  hunyuan3d_mlx raw                     7408 KB   60k tris   PBR
  hunyuan3d_mlx + gltf-transform         418 KB   18k tris   PBR   <-- ships
  trellis2_mlx raw                     36087 KB  487k tris   PBR
  trellis2_mlx + gltf-transform         4147 KB  273k tris   PBR   (too heavy)

So the optimized Hunyuan path is 2.7x SMALLER than what ships today and adds real
metallic-roughness maps. 30 machines would be ~13 MB against today's 31 MB.

Enabling change: GLTFLoader.setMeshoptDecoder (three bundles the decoder).
EXT_texture_webp + KHR_mesh_quantization are native. Uncompressed GLBs unaffected.
Verified in the live showroom: served 428068 bytes, webp textures, 1 PBR-mapped
material, zero console errors.

mosh-reactor.glb replaced with the pilot output (LoRA-directed concept: rainbow
melt in the porthole, recovered anchor slab glowing in the airlock).

Also fixed on the farm, not in this repo: the FLUX LoRA library lived in ComfyUI's
models/loras, which flux_local does not search, on a queue that load-balances to a
second node that had none of them - every LoRA call failed with 'LoRA not found'
depending on which machine caught the job. Both nodes now carry the same set.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 21:52:01 +10:00
type-two
d313f2a163 [orchestrator] MODELBEAST first drop: 10 machines + contracts v8 + round 6 orders
ASSETS: 10 GLBs generated end-to-end on the local farm (flux_local concept ->
sf3d image-to-GLB on the m3ultra, ~2min/asset, zero cloud spend) and installed
into public/assets/models/: mosh-reactor, quantizer, seam-extractor, muxer,
archaeology-lab, software-decoder, decode-asic, mosquito-trap, chroma-keyer,
artifact-bottler. Hot-swap verified in showroom + demo world. Known gap, ordered:
GLBs carry no emissive accent so they read dark at game zoom - RENDER round 6.

Contracts v8: WildlifeState/'wildlife' event gain 'parity-mite'; new 'repaired'
SimEvent (a mite corrected your work); speaker adapter gains listStations()
passthrough (MHz) for dial tick marks. ui/voice.ts widened for the new kind
(placeholder copy; UI owns the real lines).

Round 6 orders in all lane docs - THE CORRECTION walks: parity mites (SIM),
GLB legibility pass (RENDER), mite surfacing + dial ticks + credits (UI),
repair stamps + sterile creep on the sky (SCREEN), firewall machine + numbers
decoy drift fix + accents for the GLB'd ten (DATA).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 18:00:31 +10:00