Commit Graph

3 Commits

Author SHA1 Message Date
type-two
08761e8eeb [orchestrator] round 2 review + contracts v3 + round 3 orders
Review: 5/5 lanes pass. 160/160 tests, tsc clean, M1 COMPLETE — verified live:
reference factory ships melt, commission queue advances with standing orders,
SCREEN's new artifact passes respond item-specifically (block 0.46 from bricks).

Contracts v3 (granted): EntityState.scrammed, SimSnapshot.commissionQueue,
MachineDef.coolPerTick, setRecipeAt command, Sim.save/load, ScreenFX.frame(t, snap),
BeltItem.id hardened required, MachineDef.color re-ruled as chassis/body.
main.ts: passes snapshot to screen.frame; dev __fktryDemo() builds reference factory.
happy-dom ACTUALLY installed this time (round-2 grant never landed; UI caught it).

Rulings: bandwidth units are per-second (SIM converts); heat retune ordered (nothing
can currently overheat - heatPerTick < ambient cooling); validator test moves to
data/; RENDER's color deviation approved as the ruling; scram wipe 3 frames; REMOVE
button approved. Round 3 orders in all lane docs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 18:05:53 +10:00
type-two
86d765f90b [orchestrator] round 1 review + contracts v2 + round 2 orders
Review: all 5 lanes pass — 70/70 tests, tsc clean, ownership audit clean,
integration verified live (sim -> events -> UI ticker + SCREEN corruption).

Contracts v2 (granted from lane requests): UIBus.pickTile (wired), BeltItem.id?,
MachineDef.{color,flavor,heatPerTick,bufferCap}?, CommissionDef.repeat?,
SimEvent 'scram'. main.ts: non-left pointerdown no longer places. happy-dom added.

Rulings: canon melt chain IS M1 (masterplan updated); rank-routing stays, splitters
next; anchor-slab sanitizing -> Correction buyback fiction; build-bar paging approved;
per-lane dev ports 8151-8155. Round 2 orders written in all lane docs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 16:42:58 +10:00
type-two
1a769e6cbd Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs
- index.html: WIMVEE GLYTCH match-the-glitch prototype (playable)
- docs/FKTRY_LORE.md: world bible / MODELBEAST asset codex
- fktry/: vite+three+TS scaffold, contracts, main loop, seed data
- fktry/MASTERPLAN.md + CONTRACTS.md + lanes/LANE-{SIM,RENDER,UI,SCREEN,DATA}.md:
  round protocol and Round 1 orders for parallel Opus 4.8 executors

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:51:12 +10:00