Commit Graph

7 Commits

Author SHA1 Message Date
type-two
4803b6a1e7 [screen] signal strain: dread measured in seconds of reserve
Per the v3 units ruling, stored is bandwidth-seconds and draw-gen is bandwidth
per second, so stored/(draw-gen) is literally how long until the lights go out.
Tremor ramps over the last 8 seconds. That reads correct at every factory size
for free: 1000/s with 4000 banked feels exactly as doomed as 10/s with 40.

A factory in surplus is always calm, which is also what keeps the boot state
(gen=draw=stored=0) sterile by construction rather than by special case.
Fever averages only the machines that run hot, so one glowing decoder is not
drowned by a sea of cold belts.

Pure and snapshot-shaped so the sterile guarantee is a test, not a promise.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 18:20:50 +10:00
type-two
7f9de9c8b1 [screen] shipment stamps + scram wipe, debug hook gated to DEV
One stamp per shipped event (not per unit), 0.4s, sized by count, in the item's
chip colour. Composited in screen space so a melting feed never drags the placard.
Scram events get the one-frame TRACKING LOST bar, positioned from entity+tick so
a run always wipes the same way.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:22:32 +10:00
type-two
ed823a09ff [screen] three artifact classes the original 8 params cannot express
block: 8x8 quantization on a lattice locked to screen space, so the grid stays
rigid while melt drags the picture underneath it. ring: Gibbs halos, gradient
sampled out to 7px so they ring OUT from edges rather than clinging to them,
oscillating parallel to the edge. moire: two near-identical lattices beating,
with rainbow sheen.

PARAMS 8 -> 11; the ledger, easing, wobble and stats all iterate PARAMS, so the
new classes inherit the existing machine. Wires bricks/coeff-packs to block,
halos/gibbs-wraiths to ring, crystal to moire.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:22:32 +10:00
type-two
f31e36de72 [screen] compositor: shipments drive THE SCREEN
Eased param pressure so shipments land as waves, log escalation over the
first ~100 items, cross-modulated wobble above 0.8 so a mature factory looks
alive, brownout seize, and a one-frame white awakening on the first ship ever.

Measured 0.004-0.013ms/frame CPU against a 2ms budget.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:11:35 +10:00
type-two
2982862e83 [screen] corruption ledger: item -> artifact mapping + escalation curve
Mix and total are separate axes: what you ship picks the artifact, how much
you have ever shipped picks the intensity. That separation is what makes
40 chroma slurry read as chroma specifically instead of generic damage.

Covers the full 40-item codex LANE-DATA landed; unknown ids degrade to a
generic noise bump, with a test walking data/items.json to keep it that way.
anchor-slab has negative potency and sanitizes THE SCREEN (see NOTES).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:11:35 +10:00
type-two
3dd423fe2b [screen] port GLYTCH shader stack + procedural clean feed
Raw WebGL fullscreen triangle, not three.js: one texture, one pass.
The 8 prototype params keep their tuning verbatim; u_drift, u_brownout
and u_flash are additions. Base feed repaints only when a visible glyph
changes rather than per frame, so the texture upload stays off the hot path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:11:35 +10:00
type-two
1a769e6cbd Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs
- index.html: WIMVEE GLYTCH match-the-glitch prototype (playable)
- docs/FKTRY_LORE.md: world bible / MODELBEAST asset codex
- fktry/: vite+three+TS scaffold, contracts, main loop, seed data
- fktry/MASTERPLAN.md + CONTRACTS.md + lanes/LANE-{SIM,RENDER,UI,SCREEN,DATA}.md:
  round protocol and Round 1 orders for parallel Opus 4.8 executors

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:51:12 +10:00