Commit Graph

2 Commits

Author SHA1 Message Date
type-two
ed823a09ff [screen] three artifact classes the original 8 params cannot express
block: 8x8 quantization on a lattice locked to screen space, so the grid stays
rigid while melt drags the picture underneath it. ring: Gibbs halos, gradient
sampled out to 7px so they ring OUT from edges rather than clinging to them,
oscillating parallel to the edge. moire: two near-identical lattices beating,
with rainbow sheen.

PARAMS 8 -> 11; the ledger, easing, wobble and stats all iterate PARAMS, so the
new classes inherit the existing machine. Wires bricks/coeff-packs to block,
halos/gibbs-wraiths to ring, crystal to moire.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:22:32 +10:00
type-two
3dd423fe2b [screen] port GLYTCH shader stack + procedural clean feed
Raw WebGL fullscreen triangle, not three.js: one texture, one pass.
The 8 prototype params keep their tuning verbatim; u_drift, u_brownout
and u_flash are additions. Base feed repaints only when a visible glyph
changes rather than per frame, so the texture upload stays off the hot path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:11:35 +10:00