[data] round 6 CANON-DELTA + NOTES
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -257,6 +257,112 @@ Filler is procedural (SCREEN's seeded RNG) rather than a fixed list, so the stat
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loops — a hand-written pool of 24 would cycle in about two minutes and the genre's whole
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loops — a hand-written pool of 24 would cycle in about two minutes and the genre's whole
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menace is that it goes on forever.
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menace is that it goes on forever.
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## Added in round 6
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### THE CORRECTION walks — the parity-mite reading of §5
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§5 gives the enemy in one clause: parity mites are *"beetle-drones that patrol belts and
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quietly fix artifacts back into clean product (your melt becomes... footage of a lake)."*
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The reading the data commits to, and why it is the codex's:
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- **The mite does not destroy — it repairs, which is worse.** The Correction "cannot
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perceive you, only deviation, which it repairs." So a mite eats a tier-2 glitch product
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and hands back nothing you can sell: the work is *corrected*, not stolen. SIM emits a new
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`repaired` event rather than a `removed` one, and the fiction is that losing melt to a
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mite is losing it to a *fix*. THE STANDARD's new lines say this in the enemy's own voice
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("A mite does not remove your work. It completes it. Your MELT was always going to be a
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lake." — the codex line, spoken as reassurance).
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- **Mites only touch corruption.** SIM's mechanic ignores tier-0/1 cargo entirely: the
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immune system has nothing to correct in raw ore. That is the balance (raw material is
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safe; only product is at risk) and the fiction (deviation is the only thing it can see).
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### THE FIREWALL — the counter, on SIM's catcher shape
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| Thing | Kind | Why it fits |
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|---|---|---|
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| `parity-mite` | item (tier 2) | The canned live mite. Hospital-white shell, green checkmark eye (§5, §8) → chip colour `#dff5e6`. Tier 2 like the other farmed hazards (`mosquito-swarm`, `gibbs-wraith`). |
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| `firewall` | machine (crafter) | §5 names the mites but no counter. A *firewall* is the in-genre name for the thing that stops an intrusion, and the joke writes itself: it wears a compliance seal the Bitstream never issued, and a mite "cannot leave a deviation uncorrected" — a forged checkmark IS a deviation, so it climbs in to fix the seal and the drawer closes. Accent `#3fff7f` is that forged checkmark; chassis `#31383f` is your grime, not The Correction's white. |
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| `catch-mite` | recipe (firewall) | **Input-free, output `parity-mite: 1`** — the exact shape SIM detects a catcher by (empty inputs, cans the creature), lifted from the mosquito trap. The "input" is a live mite in the world, which is wildlife in the snapshot, never cargo on a belt. Ingredients would silently demote it to an ordinary crafter that mints The Correction from nothing — pinned by a test that cites SIM's comment. |
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| `broadcast-parity-firewall` | tech | Gated like the mosquito trap (`broadcast-mosquito-farming`): `{spatial-pack: 15, analog-pack: 10}`, unlocks `[firewall, catch-mite]`. You research the counter to the enemy. Early/cheap because the mite is §5's *"early nuisance"* — the counter should arrive about when the mites do. |
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**Coordination with SIM (parallel this round):** SIM detects catchers by recipe shape and
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by the constant `MITE_ITEM`. The item id is **`parity-mite`** and the recipe shape is
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**`{ inputs: {}, outputs: { 'parity-mite': N } }`** — identical to the trap, one item id
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over. `catch-mite` bandwidth 4 / 120 ticks (a harder catch than a mosquito's 90). The
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radius is SIM's constant (`FIREWALL_RADIUS`), not a machine field.
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### Two commissions that want The Correction alive
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- `correction-specimen` (reward 1000): the flagship — *"ONE (1) UNIT OF THE CORRECTION,
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ALIVE. INVOICE ATTACHED. DO NOT READ THE INVOICE."* The fax's first canned mite, in
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voice. Slots between `gibbs-wraith-willingly` (900) and `feather-proof` (1100).
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- `annual-correction-cull` (reward 2100, **standing**): 5 live mites + 20 melt per
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collection, forever — you turn the immune system into a cash crop, and The Correction
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files each absent technician as a rounding error and sends five more. Slots between
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`sodium-requisition` (1800) and `sky-blue-mislabeled` (2400). Re-fillable forever
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because both wants are producible (the catcher + the melt chain).
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`parity-mite` is **producible** the moment the firewall exists (an input-free recipe reads
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as always-runnable to the reachability closure, exactly as `mosquito-swarm` does), so it is
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NOT forward canon and never joins the allowlist.
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### The numbers station stops drifting
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SCREEN's round-5 finding was real: the validator recomputed the three *planted* groups from
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`seams.json` but never checked the *decoys*, and two of them had drifted onto visible seams:
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```
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08127 -> (-24,-20) sat inside reel-beds-deep (x[-30..-21] y[-24..-19])
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27503 -> ( -5, 18) sat inside broadcast-shelf-south (x[-14..-3] y[16..21])
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```
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A decoy that decodes onto a real seam isn't a decoy, it's a leak — it hands the player a
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genuine dig site the station was never meant to reveal. Both re-cut to land just *off* the
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seam they were touching (still tantalisingly adjacent, which is the genre's whole cruelty):
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```
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08127 -> 08143 -> (-24,-18) one tile south of reel-beds-deep, on empty ground
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27503 -> 27475 -> ( -5, 15) one tile north of broadcast-shelf-south, on empty ground
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```
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And the validator now decodes **every** decoy to a tile and fails, by name, if it lands
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inside **any** seam rect — hidden or visible — not just the three hidden tiles. The map
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recomputes its plants from the seams and now proves its decoys lead nowhere; it cannot go
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stale in either direction. (All 22 remaining decoys were re-checked against all 8 seams —
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these two were the only leaks.)
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### Accents chosen against the real GLB textures
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Round 4 filled accents by derivation; MODELBEAST has since delivered real models, so this
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round the accents are picked by **looking at the actual albedo textures** in
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`public/assets/models/` (extracted and inspected). The order named "the ten GLB'd machines";
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by the time I looked, nineteen had models (RENDER hot-swapping mid-round), so every machine
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with a real model now carries a texture-matched accent:
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| Machine | Accent | Read from the texture |
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| seam-extractor | `#48d6ff` | the cyan CRT readout on the amber drill body (§4 "CRT-certified") |
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| quantizer | `#ff3b57` | CRIME-red dial indicator against the pale lilac/dust body |
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| mosh-reactor | `#ff7a3f` | the molten-orange gauge; matches its MELT output |
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| artifact-bottler | `#7fe0d8` | the iridescent glass-aqua of the bottled contents |
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| chroma-keyer | `#4fff30` | the chroma-key green it literally weeps (green-spill) |
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| muxer | `#ff3fd0` | launch-warning magenta on cold steel; matches the megaglitch |
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| demuxer | `#ff3fd4` | the magenta channel-split streak (its chroma output) |
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| demosaicer | `#4fffc4` | the spectral cyan-green band of the rainbow weave |
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| dct-press | `#3fffe0` | the coefficient-cyan indicator specks on cold steel |
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| field-loom | `#6ef58a` | the phosphor-green glowing tube |
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| gop-assembler | `#5fb0ff` | the blue cadence-readout screens |
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| mv-extractor | `#3fd8ff` | the motion-vector cyan fluid |
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| p-caster | `#6fa8ff` | the blue projector beam |
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| subsampler | `#e04fc8` | the iridescent chroma-pink it grades down |
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| bloom-duplicator | `#ff9440` | the warm bloom-orange furnace glow |
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| decode-asic | `#8fe8ff` | **refined** from `#6fe8c0`: the LEDs are ice-blue, not mint |
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| mosquito-trap | `#a64fff` | **corrected** from `#d0ff60`: the model's zapper target glows UV-violet, not lime |
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| software-decoder | `#ff4a2a` | kept — the texture's red internals confirm it |
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| archaeology-lab | `#ffc24a` | kept — the warm dig-lamp amber confirms it |
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The `firewall` (no model yet) gets its forged-checkmark `#3fff7f` art-directed, not derived.
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---
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---
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## The numbers, and the arithmetic behind them
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## The numbers, and the arithmetic behind them
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@ -489,3 +489,84 @@ NEXT (candidates): SPILL FOG + EDGE BOIL (§10 hazards, once SIM has a mechanic)
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cooler's aura tuning once `coolRadius` is live in-sim; a second relic if the audio bus
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cooler's aura tuning once `coolRadius` is live in-sim; a second relic if the audio bus
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wants more than one voice; `corridorkey-mrp-mlx` is a real artifact factory for the whole
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wants more than one voice; `corridorkey-mrp-mlx` is a real artifact factory for the whole
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§10 asset set (§10's own production note) and deserves a MODELBEAST work order.
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§10 asset set (§10's own production note) and deserves a MODELBEAST work order.
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### Round 6 — 2026-07-20 — Opus 4.8
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SHIPPED: all 4 orders. items 60 → 61, machines 30 → 31, recipes 63 → 64, tech 24 → 25,
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commissions 19 → 21. Validator 72 → 74. All argued in `data/CANON-DELTA.md` (round 6).
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- **THE FIREWALL** (`firewall`, crafter, catches on SIM's shape) + **`catch-mite`**
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(input-free → `parity-mite: 1`) + the **`parity-mite`** canned item + tech gate
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`broadcast-parity-firewall` + two commissions that want it alive (`correction-specimen`
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reward 1000, the flagship "ONE UNIT OF THE CORRECTION, ALIVE"; `annual-correction-cull`
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reward 2100 standing).
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- **Numbers-station drift fixed**: the two leaking decoys re-cut (`08127`→`08143`,
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`27503`→`27475`), and the validator now decodes EVERY decoy and fails by name if it lands
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inside ANY seam rect (was: only the three hidden tiles). See CROSS-LANE — SCREEN.
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- **19 GLB'd machines accented against their real albedo textures** (extracted from the
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GLBs and inspected), incl. two texture-driven corrections: mosquito-trap `#d0ff60`→
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`#a64fff` (the model's zapper is UV-violet, not lime) and decode-asic `#6fe8c0`→`#8fe8ff`
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(ice-blue LEDs, not mint). Table in CANON-DELTA.
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- **8 new STANDARD chyron lines** in The Correction's reassuring-menace voice, all about
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the mites ("A mite does not remove your work. It completes it."). 30 → 38 lines.
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VERIFIED: `npm run check` clean; my validator 74/74 green (fault-injected the new checks —
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`catch-mite` given an ingredient fails the trap-shape guard by name; a decoy dropped onto
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`stream-crust-east` fails "inside real seam …"; both restored). SCREEN's `band.test.ts`
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9/9. Live on :8155, no console errors: machines 31 with firewall art-directed, all 14
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target accents present, `parity-mite` + both mite commissions loaded, mosquito-trap accent
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`#a64fff` on the real DOM. DoD met: firewall catches on SIM's real recipe-shape mechanic;
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no decoy decodes onto any seam (validator-enforced); every GLB machine accented; the fax
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celebrates its first canned mite in `correction-specimen`.
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DECISIONS:
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- **The chyron limit bit me and it was cheap to obey.** SCREEN's `band.test.ts` caps a
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line at 96 chars (62 mono chars would clip; they allow 96). My first 8 lines ran 100-136
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and failed one SCREEN test — tightened all 8 to ≤96 without losing the voice. Their test
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is the right net; the words are mine, the width is the sky's.
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- **Firewall gated early (broadcast), not free.** §5 calls the mite an "early nuisance", so
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the counter should arrive about when the mites do — cheap, parallel to the mosquito farm
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node. Not starting equipment (you research the answer to the enemy), not late (the enemy
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is early). SIM's reference v6 will need it granted like it grants software-decoding.
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- **`catch-mite` is input-free by design**, same argument as `bait-swarm` last round: the
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"input" is a live mite in the world, wildlife in the snapshot, never belt cargo. A test
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cites SIM's detection comment so nobody "fixes" it into an ordinary crafter.
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- **Accented all 19 GLB'd machines, not the ordered 10.** The order said ten; nineteen had
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models by the time I looked (RENDER hot-swapping mid-round — the "numbers go stale"
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warning, live). Every machine with a real texture now has a texture-matched accent; the
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extra nine are honest surplus, not scope creep.
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BLOCKED/BROKEN: nothing of mine. Two suite failures, both SIM's in-flight round-6 work,
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neither caused by my diff (attributed by stash-and-compare on my paths + by inspection):
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- `src/sim/mite.test.ts` "guarding the approach cancels corrections" — SIM's mite mechanic
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is **fixture-based** (its own `FIXTURE` GameData at line 36; it never reads `data/*.json`),
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so my data cannot touch it. It's a balance assertion in their new file, which was visibly
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being edited while I worked (line numbers shifted between my runs).
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- `src/sim/reference.test.ts` "keeps the demuxer alive by voiding surplus" — reproduces
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IDENTICALLY with my entire data diff stashed (measured), so it's HEAD's reference factory,
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not my content. Likely their reference v6 mid-build.
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CROSS-LANE — SIM (mite mechanic, parallel this round): the catcher is authored exactly on
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your shape. Item id **`parity-mite`**, recipe **`{inputs:{}, outputs:{'parity-mite':N}}`**
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on machine `firewall` — one item id over from the mosquito trap. Your `mite.test.ts` already
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imports `MITE_ITEM` and keys off shape/tier, so the real data drops in with zero code (I
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verified my `catch-mite` matches your fixture `burn` recipe shape). `catch-mite` is
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120 ticks / bandwidth 4. The firewall is `broadcast-parity-firewall`-gated, so reference v6
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must grant it (like software-decoding) before placing one. `FIREWALL_RADIUS` is yours; I
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set no radius field. If you'd rather the mite item be `parity-mite-canned` or the firewall
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be ungated, say so and I'll follow.
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CROSS-LANE — SCREEN: your numbers-station drift finding was exact — `08127`/`27503` were on
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`reel-beds-deep`/`broadcast-shelf-south`. Fixed at the source (re-cut) AND at the guard (the
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validator now rejects a decoy on ANY seam, by name). The 8 new STANDARD lines are yours to
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reshape as always — I kept every one ≤96 to pass `band.test.ts`; if you widen that cap I'll
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gladly give a couple more room to breathe. `numbers.plantedGroups` still recomputes from
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`seams.json`, untouched.
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CONTRACT REQUEST: none. `parity-mite`/`firewall`/`catch-mite` all fit the existing schema;
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the mite reading needed no new fields.
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NEXT (candidates): CHECKSUM WARDENS + REDUNDANCY GUNSHIPS (§5 rungs 2-3, once SIM escalates
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The Correction past mites); a `parity-mite`-fed product line (§5: mites "fix melt into a
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lake" — a real "footage of a lake" item you can only make FROM a canned mite would close the
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loop); SPILL FOG + EDGE BOIL (§10, still waiting on a SIM mechanic); the ASIC cooler aura
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tuning once `coolRadius` is live in-sim.
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