[orchestrator] v9.1 addendum: 'notice' joins the phase union; type SCREEN's fixture
The pin caught SIM's in-flight code using a 'notice' phase within ten minutes of landing - the mandated gap between the fax and the act is a real lifecycle state the original six missed. SCREEN's test fixture takes CorrectionUnit['phase'] now, so a typo'd phase fails at compile instead of silently never matching. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -14,7 +14,7 @@ import { COMPLIANCE_HZ, RATIFY_TRIAD } from './sfx';
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function unit(
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function unit(
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id: number,
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id: number,
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phase: string,
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phase: CorrectionUnit['phase'], // v9.1: the union is pinned now — a typo'd phase fails here
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kind: CorrectionUnit['kind'] = 'checksum-warden',
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kind: CorrectionUnit['kind'] = 'checksum-warden',
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): CorrectionUnit {
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): CorrectionUnit {
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return { id, kind, pos: { x: 0, y: 0 }, phase, progress: 0 };
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return { id, kind, pos: { x: 0, y: 0 }, phase, progress: 0 };
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@ -168,7 +168,11 @@ export interface CorrectionUnit {
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pos: Vec2;
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pos: Vec2;
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/** v9.1 PINNED (SCREEN string-matches this; a free string was a silent-miss trap):
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/** v9.1 PINNED (SCREEN string-matches this; a free string was a silent-miss trap):
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* the full lifecycle vocabulary. SIM: request additions via NOTES, never invent. */
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* the full lifecycle vocabulary. SIM: request additions via NOTES, never invent. */
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phase: 'approach' | 'audit' | 'tether' | 'prescan' | 'stasis' | 'leaving';
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phase: 'notice' | 'approach' | 'audit' | 'tether' | 'prescan' | 'stasis' | 'leaving';
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// 'notice' = the mandated gap between the fax and the act — the unit exists,
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// is visible on approach vectors, but has not begun. (Added v9.1 when the pin
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// caught SIM's in-flight code already using it — the union earned its keep in
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// its first ten minutes.)
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progress: number; // 0..1 of current phase
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progress: number; // 0..1 of current phase
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target?: number; // warden: audited entity; gunship: the PARITY ANCHOR
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target?: number; // warden: audited entity; gunship: the PARITY ANCHOR
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rect?: { x: number; y: number; w: number; h: number }; // gunship sector / auditor stasis
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rect?: { x: number; y: number; w: number; h: number }; // gunship sector / auditor stasis
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