Deterministic 10Hz sim (power/breaker, spatial heat, uplink bandwidth, train-vs-infer economy), Pixi isometric renderer over MODELBEAST-generated room + sprites, DOM HUD with SlopTube feed, save/load, company naming, WebAudio SFX. Slop thumbnails are genuine diffusion slop; low model tiers publish deranged qwen-7B titles, training buys coherence. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
1.9 KiB
Markdown
35 lines
1.9 KiB
Markdown
# GigaSlop — project notes for Claude
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## What this is
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Satirical AI-datacenter tycoon game. Web-first: TypeScript + Vite + PixiJS v8.
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Design doctrine: **the sim stays engine-agnostic** — `src/sim/` must never
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import from `src/render/` or `src/ui/` (a future Godot/Steam port swaps the
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renderer only). Fixed 10 Hz tick, deterministic (seeded rng in state, no
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Date.now/Math.random inside sim).
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## Dev loop
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- `npm run dev` on :5173 (`.claude/launch.json` has the preview config).
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- The Browser-pane tab is usually `visibility: hidden` → RAF doesn't fire.
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The sim is pumped by setInterval on purpose; don't move it back into RAF.
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- `window.__giga` = debug handle {state, scene, place(), wire()} for
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JS-driven playtesting. Keep it working — automation depends on it.
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- All balance tunables live in `src/sim/balance.ts`. Tune there, nowhere else.
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## Art pipeline (MODELBEAST)
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- `python3 tools/mb_gen.py [--only room|objects|slop]` regenerates art on the
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farm (queue http://100.89.131.57:8777, token from ~/Documents/backnforth/.env).
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Deterministic seeds from asset slug — same slug, same image.
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- Object sprites: flux_local → bg_remove_local (background:"transparent") →
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autocropped in place (PIL alpha-bbox, 8px pad). If you regenerate, re-crop.
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- Room/grid registration: `src/render/iso.ts` (TILE 82x41, ORIGIN 510,346)
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is hand-fitted to `public/assets/gen/room.png`. New room image = refit
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constants (toggle the Grid overlay to check).
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- Slop thumbnails are intentionally AI slop; titles in src/data/sloptitles.json
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(Ollama on m4pro was down at bake time; hand-authored — regenerate via
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tailnet Ollama when it's back if more are needed).
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## Roadmap (agreed with John 2026-08-01)
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M1 art-forward Tier-1 slice (current) → M2 homelab tier + platform-decay
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treadmill (model tiers force retraining) → M3 VC mandates + hazards.
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Cut until earned: Tiers 3–5, immersion cooling, offshore ships, lobbying.
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