gigaslop/tools/sprites.tsv
type-two 3a29e08195 Fix live deploy: runtime asset URLs must be relative under /games/gigaslop/
Vite base covered the bundle but Assets.load/img srcs used absolute
/assets/ paths that 404'd on the arcade subpath — the game rendered
placeholder squares in production. All runtime asset references are
now relative.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 21:19:56 +10:00

9.5 KiB

1# GigaSlop hardware sprite manifest — CF flux-1-schnell via 90sDJsim/tools/flux.mjs
2# name<TAB>prompt