Vite base covered the bundle but Assets.load/img srcs used absolute /assets/ paths that 404'd on the arcade subpath — the game rendered placeholder squares in production. All runtime asset references are now relative. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
9.5 KiB
9.5 KiB
| 1 | # GigaSlop hardware sprite manifest — CF flux-1-schnell via 90sDJsim/tools/flux.mjs |
|---|---|
| 2 | # name<TAB>prompt |